GHOST Operative-Champion | NPC Sheet | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

GHOST Operative-Champion

Medium Any Humanoid, Any

Armor Class 18 (plate)
Hit Points 26 (4d8+8)
Speed: 30 ft

STR

18
( +4 )

DEX

14
( +2 )

CON

14
( +2 )

INT

10
( +0 )

WIS

10
( +0 )

CHA

12
( +1 )

Saving Throws Str +6, Con +5
Skills Athletics. +6, Intimidation +2. 
Senses Passive Perception. 10
Languages Common and one other language
Challenge Rating 1 (200XP)

Great Weapon Expertise. Damage dice for a two-handed weapon that are equal to 2 or lower are counted as a 3.    Improved Critical. Weapon Attacks score a critical hit on a roll of 19 or 20.    GHOST Defender. If other GHOST agents are within melee range of an enemy creature, the GHOST defender may dash and disengage as bonus actions. 

Actions

Greatsword. Melee Weapon Attack, +6 to hit, reach 5ft., one target. Hit: 11 (2d6+4) Slashing damage.    Longbow. Ranged Weapon Attack. +4 to hit. Range 150/600ft, one target. Hit: 6 (1d8+2) piercing damage. 

Reactions

Sentinel Fighter. The Champion can use his reaction to make a greatsword melee attack against any creature within 5ft. who attacks an ally. 


Created by

Solose.

Statblock Type

NPC Sheet

Link/Embed