David Goliath | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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David Goliath

fighter 4 warlock 2 6 Class & Level
BOSRA GUILD ARTISAN (+1 cha) Background
aasimar Race
CN Alignment

Strength 11
+0
Dexterity 14
+2
constitution 16
+3
intelligence 11
+0
wisdom 10
+0
charisma 18
+4
Total Hit Dice 2
Hit Die
1d10+3
+3 proficiency bonus
+3 Strength
+2 Dexterity
+6 Constitution
+0 Intelligence
+0 Wisdom
+4 Charisma
saving throws
+2 Acrobatics
+0 Animal Handling
+3 Arcana
+0 Athletics
+4 Deception
+0 History
+0 Insight
+7 Intimidation
+0 Investigation
+0 Medicine
+0 Nature
+1 Perception
+4 Performance
+4 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+0 Survival
skills intimidation perception   Smiths tools Painters supplies proficiencies

 
19
Armor Class
52
Hit Points
+2
Initiative
40
Speed
Attacks
all weapons
all armour
FEAT: MOBILE
Proficiences
spellsave = 14 spell attack= +6

cantrips:
light
eldrichblast
boomingblade

1st level
shield
charmperson
hex

Spellcasting
leather armour
longbow
20 arrows
longsword
shield
handaxe x2
explorers pack

Equipment
former waiter mostly friendly, likes a good tune to dance to.
Personality Traits
languages: , Celestial, Common, Giant
Ideals
Aasimar:
-Darkvision. Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light
-Celestial Resistance. You have resistance to necrotic damage and radiant damage.
-Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.
-Radiant Consumption. Your transformation lasts for 1 minute or until you end it as a bonus action.
During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up).
In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.

Once you use this trait, you can't use it again until you finish a long rest.

Warlock:
-Hexblade's Curse
Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits:
• You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
• Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
• If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier (minimum of 1 hit point).
You can’t use this feature again until you finish a short or long rest.

-Hex Warrior
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type

Fighter:
defence style
second wind
Action surge
Cloud rune
Fire rune
Giants might
Features & Traits

Heroes Enabled

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Created by

grumpycastle.

Statblock Type

Character Sheet (Legacy)

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