Numenera | Numenera Character Sheet | Numenera | Statblocks & Sheets | World Anvil

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"Numenera is a Earnest Jack who Howls at the Moon."

Tier
2
Effort
3
EXP
5
Might
13
Pool
8
Edge
1
Speed
13
Pool
15
Edge
0
Intellect
14
Pool
14
Edge
2
Skills
  • Resist Disease / Poison/T
  • Consoling Tasks/T
  • Emotional Support Tasks/T
  • Perception/T
  • Persuasion/S
  • Seeing Through Lies/I
  • Seeing Through Trickery/I
  • Understanding Numenera/T
Attacks
Bow, Mace
Artifacts
Force Cube Projector
Damage Tracking
Armour
1
Speed Cost
0
State
Hale
Damage =
weapon damage + bonus from roll - armour
Equipment
152 Coins
Bow, Blowgun, Ring 1, Jurassic Park Disc, Membership amulet for the Aeon Priesthood, Lycanthrope timing slap bracelet, Egg Detector
Cyphers (max: 1)

 
 
 
 CypherLvl
Attractor
Instant Shelter
Memory Lenses 1
Special Abilities
AbilityTypeCostPool
Controlled Change Action3
You can try to change into your beast form on any night you wish (a difficulty 3 Intellect task). Any transformations you make using this power are in addition to the five nights per month that you change involuntarily. Action to change.
Create Deadly Poison Action3
Lvl 2 Poison does 5 damage
Encouraging Presence Action2
For one minute, allies within short range gain an asset on defense rolls.
Vanish Action2
You become invisible for a short amount of time. While invisible, you have an asset on stealth and Speed defense tasks. The invisibility ends at the end of your next turn, or if you do something to reveal your presence or position-- attacking, using an ability, moving a large object, and so on.
Friendship Flex Action2
You perform a feat of strength, speed, or combat, protecting those nearby. Spend 1 XP to allow an NPC to gain positive familiarity with Howlian/Hillian.
Advancement
  • Increase Capabilities
  • Moving Towards Perfection
  • Extra Effort
  • Skill Training
  • Other Advancement
Recovery: 1d6 + 2
Rest Duration Already Taken
First rest 1 Action
Second rest 1 Minute
Third rest 1 Hour
Fourth rest 10 Hours

Use all your options to reduce the difficulty, if it is still above zero, roll against its target number.
Difficulty012345678910
TN - 3 6 9 12 15 18 21 24 27 30
result 0 = failure, 1 = success


Created by

punderdrone.

System

Numenera

Statblock Type

Numenera Character Sheet

Link/Embed