Fang | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Fang

Sorcerer 1 Class & Level
Hermit Background
Tabaxi Race
Caotic Good Alignment

Strength 12
+1
Dexterity 14
+2
constitution 11
+0
intelligence 10
+0
wisdom 12
+1
charisma 14
+2
Total Hit Dice 1
Hit Die
1d6+0
+2 proficiency bonus
+1 Strength
+3 Dexterity
+2 Constitution
+0 Intelligence
+1 Wisdom
+4 Charisma
saving throws
+3 Acrobatics
+1 Animal Handling
+0 Arcana
+1 Athletics
+4 Deception
+0 History
+1 Insight
+2 Intimidation
+0 Investigation
+3 Medicine
+0 Nature
+3 Perception
+2 Performance
+4 Persuasion
+2 Religion
+3 Sleight of Hands
+5 Stealth
+1 Survival
skills

 
13
Armor Class
6
Hit Points
+3
Initiative
30
Speed
Attacks
Proficiencies
Armor: None
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Tools: None
Saving Throws: Constitution, Charisma
Skills: Choose two from Arcana, Deception, Insight, Intimidation, Persuasion, and Religion
Proficiences
An event in your past, or in the life of a parent or ancestor, left an indelible mark on you, infusing you with arcane magic. This font of magic, whatever its origin, fuels your spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the sorcerer spell list.

Cantrips
At 1st level, you know four cantrips of your choice from the sorcerer spell list. You learn additional sorcerer cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Sorcerer table.

Spell Slots
The Sorcerer table shows how many spell slots you have to cast your sorcerer spells of 1st level and higher. To cast one of these sorcerer spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell burning hands and have a 1st-level and a 2nd-level spell slot available, you can cast burning hands using either slot.

Spells Known of 1st Level and Higher
You know two 1st-level spells of your choice from the sorcerer spell list.

The Spells Known column of the Sorcerer table shows when you learn more sorcerer spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the sorcerer spells you know and replace it with another spell from the sorcerer spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability
Charisma is your spellcasting ability for your sorcerer spells, since the power of your magic relies on your ability to project your will into the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Charisma modifier

Spell attack modifier = your proficiency bonus + your Charisma modifier

Spellcasting Focus
You can use an arcane focus (see the Adventuring Gear section) as a spellcasting focus for your sorcerer spells.
Spellcasting

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

[block: Speed. Your base walking speed is 30 feet.   • Darkvision. You have a cat's keen senses]
[block: only shades of gray.   • Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat]
[block: you can't use it again until you move 0 feet on one of your turns.   • Cat's Claws. Because of your claws]
[block: instead of the bludgeoning damage normal for an unarmed strike.   • Cat's Talent. You have proficiency in the Perception and Stealth skills.   • Languages. You can speak]

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

MarimoMossBal.

Statblock Type

Character Sheet (Legacy)

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