Brax | Charackter Sheet | Shadow of the Demon Lord RPG | Statblocks & Sheets | World Anvil

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Brax
CHARACTER
Lord
PLAYER
1
LEVEL

ClockWork
ANCESTRY
Magician
NOVICE PATH
0
INSANITY
0
CORRUPTION
1
POWER
CHARACTERISTICS
Strength
9
-1
Intellect
12
+2
Agility
8
-2
Will
10
0
Perception
12
+2
Speed
8
Size
1
Health/ Healing Rate
12
3

RELIGION
Blacksmith, Weapon Merchant, Magic
PROFESSIONS

Armors & Shields
Name
DEF
Properties

DEFENSE
13
DAMAGE
0
Crowns
0
Shillings
10
Pennies
0
Bits
0
LANGUAGES
Common

Weapons
Name
Hand
Attack
Damage
Properties
Dagger
1
-2
1d3
Light,Thrown,Finesse,Offhand

Ammo
Name
Pieces
Inventory
Gold Cage with a fey that can not talk, Dagger, Clothing, Cloak, Rations 1 weeks, Waterskin, Healing Potion, Servant, Guard, 3 horses with saddles

Quirks, Madness, MoD
Background
Quirk
You built a lasting monument in your community.
Personality
Quirk
You search for meaning in a world in which you have no place.

Talents
Immune
damage from disease and poison; asleep, diseased, fatigued, poisoned
Key
You have a key somewhere on your body that you cannot reach. When the key is cranked and turning, you count as a creature. When it stops, you become an object. Your key stops turning when you become incapacitated. It also stops turning at the end of any round in which you got a total of 0 or lower on an attack roll or challenge roll. While you are an object, you cannot use actions, move, talk, or perceive your surroundings. Any creature that can reach you can use an action to wind up your key. If you are not incapacitated, you become a creature once more. If you are incapacitated, roll a d6. On a 3 or lower, there is no effect. On a 4 or higher, you heal 1 damage and become a creature at the end of the round. Although you are an object while you are incapacitated, you are still subject to the rules for incapacitated creatures.
Mechanical Body
You do not eat, drink, or breathe. You do not age and you cannot be transformed into an undead creature. Your mechanical body makes it impossible for you to swim, so you sink to the bottom when you are submerged in liquid.
Repairing Damage
When you are a creature, you heal damage as any other creature. If you are an object, a creature can use an action to start repairing you with a tool kit. The creature must work for at least 4 hours. At the end of this time, it makes an Intellect challenge roll with 1 bane. On a success, you heal damage equal to your healing rate.
Magic
You make four choices, discovering one tradition or learning one spell for each.
Cantrip
Whenever you discover a tradition, you learn an extra rank 0 spell from that tradition

1. Tradition
Arcana
Utility Spells
NONE
Attack Spells
NONE


Created by

Szko.

Statblock Type

Charackter Sheet

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