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Toramaru Inu

Half-Elf Race
Dolten(Skittering) Origin
FIghter 1 Class & Level
Chaotic Good Alignment
Wondox Deity
Factionless Faction
Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 18
+4
constitution 14
+2
intelligence 10
+0
wisdom 16
+3
charisma 13
+1
Total Hit Dice 1d10
Hit Die
1d10+2
+2 proficiency bonus
+2 Strength
+4 Dexterity
+4 Constitution
+0 Intelligence
+3 Wisdom
+1 Charisma
saving throws
+6 Acrobatics
+5 Animal Handling
+0 Arcana
+2 Athletics
+0 Deception
+0 History
+5 Insight
+0 Intimidation
+0 Investigation
+7 Martial
+0 Medicine
+0 Nature
+5 Perception
+1 Performance
+1 Persuasion
+0 Religion
+4 Sleight of Hands
+4 Stealth
+5 Survival
skills

 

MV

Prestige

Attunement Slots
14
Armor Class
12
Hit Points
+0
Initiative
30
Speed
Katana 1d20+6 1d8+4
Longbow 1d20+6 1d8+4
Attacks
PROFICIENCIES
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Tools: Smith's tools (prodigy feat)
Saving Throws(class): Strength, Constitution
Skills:
Insight (Factionless)
Medicine (race)
Athletics (deity)
Perception(Skittering origin)
Animal Handling (race)
Martial (Class+Prodigy feat Expertise)
Survival (class)


Proficiences
leather armor + longbow +20 arrows
Katana(longsword) Shield
Explorer's Pack
Light Crossbow and 20 crossbolts

Equipment
Factionless
Faction
Madman
Stat Array
Skittering
Prodigy(race)
• You gain one skill proficiency of your choice, one tool proficiency of your choice, and fluency in one language of your choice.
• Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn’t already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.

Great Weapon Fighting(class)
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Second Wind
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Darkvision. Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.

Languages:
Common,Elven, Aquan(Race), Terran(Prodigy)
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Nuiete.

Statblock Type

Verum Character Sheet

Link/Embed