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Ocee'ana "Ena"

Water Genasi Race
The Rift / Gla'ton Origin
Cleric (Time) 1 Class & Level
Chaotic Neutral Alignment
Raquel Deity
Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 12
+1
constitution 14
+2
intelligence 10
+0
wisdom 20
+5
charisma 11
+0
Total Hit Dice 1
Hit Die
1dd8+2
++2 proficiency bonus
+0 Strength
++1 Dexterity
++2 Constitution
+0 Intelligence
++5 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+0 Athletics
+0 Deception
+0 History
+0 Insight
+0 Intimidation
+2 Investigation
+0 Martial
+0 Medicine
+0 Nature
+0 Perception
+0 Performance
-2 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots

Armor Class
10
Hit Points
+0
Initiative
30 ft / swim 60 ft
Speed
Attacks
Armor: Light armor, medium armor, shields
Weapons: Simple weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: History, Religion
Language: Common, Aquan
Proficiences
1st - Longstrider, Magic Missle
3rd - Blur, Hold Person
5th - Haste, Slow
7th - Freedom of Movement, Death Ward
9th - Mislead, Steel Wind Strike
Spellcasting

(a) mace
(a) leather armor
(a) light crossbow and 20 bolts
(a) priest’s pack
A shield and a holy symbol

Equipment
The Specialist
Stat Array
Class Features:
(1st) Blinding Speed - The Cleric gains advantage on initiative checks.
(1st) Shattered Time - After a long rest, you can roll a number of d20s equal to your wisdom modifier. You can "store" these d20s to be used to replace a die roll of an attack roll, saving throw, or skill check. Replacing these d20s is a reaction. This can affect yourself or an ally within 20 feet. These rolls last until a long rest.
(2nd) Channel Divinity: Time Splinter - You may use your Channel Divinity to vanish within a splinter of time. As a reaction after you suffer damage or are forced to make a saving throw, you can vanish from time, becoming temporarily immune until the start of your next turn. During this time, you cannot be targeted or seen, after which, you return to an unoccupied space of your choice that is within 10 feet of the space you vanished from. If no unoccupied space is available within that range, you appear in the nearest unoccupied space (chosen freely if more than one space is equally near).
(6th) Time Surge - Once per long rest, you can use one additional bonus action during your turn. Activating this ability costs no action.
(8th) Potent Spellcasting - You add your Wisdom modifier to the damage you deal with any cleric cantrip.
(17th) Greater Time Surge - When this ability is activated, the cleric can use an additional action this turn. This ability can only be used once and is recharged on a long rest. This ability can be used in conjunction with Time Surge and this ability does not replace it.

Race Features:
Cold Resistance – You have resistance to cold damage.
Amphibious – You can breathe air and water.
Call to the Wave - You know the shape water cantrip. (3rd level) you can cast the "create or destroy water" spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells.
Seal of Water – Your swim speed is increased by 30ft. If you should deal cold damage, the damage is increased by 2, this applies only once per source.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

magus7417.

Statblock Type

Verum Character Sheet

Link/Embed