Income | 2 |
Income test | |
0 | |
Accuracy | 3 |
This ability measures aim and precision, and measures Izzy's capacity to hit with ranged or thrown weapons. | |
Communication | 1 |
This ability covers Izzy's social skills and generally making friends and influencing people. | |
Constitution | 0 |
This ability is Izzy's overall health, fortitude, and resistance to harm, illness, and fatigue. | |
Dexterity | 3 |
This ability covers deftness, agility, and reaction time, affecting how quickly and gracefully Izzy moves. | |
Fighting | 1 |
This ability is Izzy's capability in close combat, ranging from a brawl to wielding weapons. | |
Intelligence | 3 |
This ability measures Izzy's reasoning, memory, problem-solving, and overall knowledge. Technology: This focus helps Izzy with knowledge of the design and operation of technology, particularly computers. | |
Perception | 1 |
This ability is Izzy's capacity to pick up on and notice things using any of her senses. | |
Strength | 1 |
This ability rates Izzy's sheer muscle power and the ability to apply it, from lifting heavy things to feats of athletics. | |
Willpower | 2 |
This ability measures Izzy's self-control, self-discipline, mental fortitude, and confidence. |
Melee attack (Fighting) | Ranged attack (Accuracy) | ||
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage. |
Weapon | Damage | |
---|---|---|
Pistol | 2d6+1+PER | |
Unarmed | 1d3+1+STR | |
Initiative | ||
Level | 1 | |
Experience | ||
Fortune | 15 | |
Speed (10+DEX) | 13 | |
Move (Speed) | 13 | |
Run / Charge (Speed x2) | 26 | |
Penalty (to all tests) |
Defense | 13 | |
Toughness | 0 | |
Armor Bonus | 0 | |
Armor Type: None | ||
Armor Penalty (to DEX based tests and Speed) | 0 | |
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0. |
Talent Name | Degree |
---|---|
Hacking | novice |
Gain an extra piece of info from Intelligence tests involving tech and use Intelligence (Technology) for investigation. | |
Improvisation | novice |
You can make an ability test requiring a specific focus even if you don't have it. | |
Misdirection | novice |
Make a Communication test against an opponent's Willpower (Self-Discipline). If you win, your opponent cannot perform stunts until the end of your next turn. |
You rolled: 3d6+4-2 : [1,6,2]+4 = 13This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
The statblocks of your ships and vehicles