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Celeste Brightwing in Dungeons & Dragons 5e

Celeste Brightwing

Sprite Race
Dolten Ward of Witchtown Origin
Druid 1 Class & Level
Neutral Alignment
Ouninites Deity
The Last Grove Faction
Member Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 14
+2
constitution 13
+1
intelligence 10
+0
wisdom 18
+4
charisma 12
+1
Total Hit Dice 1
Hit Die
1d8+1
+2 proficiency bonus
+0 Strength
+2 Dexterity
+1 Constitution
+2 Intelligence
+6 Wisdom
+2 Charisma
saving throws
+4 Acrobatics
+4 Animal Handling
+0 Arcana
+0 Athletics
+1 Deception
+0 History
+6 Insight
+1 Intimidation
+4 Investigation
+4 Martial
+4 Medicine
+2 Nature
+6 Perception
+1 Performance
+1 Persuasion
+0 Religion
+1 Sleight of Hands
+2 Stealth
+6 Survival
skills

 
0
MV

Prestige

Attunement Slots
13
Armor Class
9
Hit Points
+2
Initiative
w20/f30
Speed
WeaponAttackDamage
Sling 1d20+2+2 1d4+2
Scimitar 1d20+2+2 1d6+2
Attacks
Armor: light armor, shields
Weapons: clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears (No 2H or Heavy Weapon)
Tools: Herbalism kit, Brewer's Supplies
Saving Throws: Intelligence, Wisdom
Skills: Survival, Nature, Investigation (Origin), Acrobatics (Faction), Insight (Deity), Spellcasting
Languages: You can speak, read, and write Common, Sylvan and Druidic.
Proficiences
0:
Druidcraft
Magic Stone

1:
Faerie Fire
Healing Word
Spellcasting
Sling and a scimitar.
Leather armor, an explorer's pack, and a druidic focus
Pole of Collapsing, Net, 2x Bandolier (Faction)
A scroll case stuffed full of notes from your studies, a winter blanket, a set of common clothes, an Herbalism Kit, and 15gp (Faction)
Mantel of Seasons - A crown made of leaves, that shift with the seasons is worn in the open, signifying the responsibility and commitment to druidism. (Faction)
Equipment
The Last Grove
Faction
The Specialist
Stat Array
- Strong Wings. You can carry one creature of medium size or smaller so long as you have the lifting capacity to do so. Additionally, you have advantage on checks and saving throws made to resist effects that would cause you to fall or fail at flying.
  • Size. Sprites are the smallest of the small creatures, barely considered mechanically small sized. (No 2H, Heavy Weapon, Medium or Heavy Armor, No carrying others)
  • Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
  • Laughing Mad. You are immune to the Confusion spell and forms of madness that are not fey in origin.
  • Dolten. +3 saving throw vs Fear
  • Burden. You do not trust anyone completely, you cannot benefit from allies performing the help action.
  • The Last Grove (faction). Attribute Cap Increase - +2 max Wisdom
  • Circle of Dreams Druid
  • Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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