Income | 4 |
Income test | |
0 | |
Accuracy | 2 |
This ability measures aim and precision and measures Nico's capacity to hit with ranged or thrown weapons. Pistols: This focus shows Nico's proficiency with single-grip, short-barrel ballistic weapons. | |
Communication | 0 |
This ability covers Nico's social skills and generally making friends and influencing people. | |
Constitution | 1 |
This ability is Nico's overall health, fortitude, and resistance to harm, illness, and fatigue. | |
Dexterity | 3 |
This ability covers deftness, agility, and reaction time, affecting how quickly and gracefully Nico moves. Piloting: This focus helps Nico when operating vehicles that move in three dimensions like aircraft, drones, and spaceships. | |
Fighting | 2 |
This ability is Nico's capability in close combat, ranging from a brawl to wielding weapons. | |
Intelligence | 1 |
This ability measures Nico's reasoning, memory, problem-solving, and overall knowledge. | |
Perception | 2 |
This ability is Nico's capacity to pick up on and notice things using any of her senses. Searching: This focus helps Nico with finding things that are hidden or obscured, such as hidden compartments. | |
Strength | 1 |
This ability rates Nico's sheer muscle power and the ability to apply it, from lifting heavy things to feats of athletics. | |
Willpower | 1 |
This ability measures Nico's self-control, self-discipline, mental fortitude, and confidence. |
Melee attack (Fighting) | Ranged attack (Accuracy) | ||
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage. |
Weapon | Damage | |
---|---|---|
Pistol | 2d6+3+PER | |
Accuracy (Pistols) focus - Add +2 to attack roll when using pistol | ||
Unarmed | 1d3+1+STR | |
Initiative | ||
Level | 1 | |
Experience | ||
Fortune | 20 | |
Speed (10+DEX) | 13 | |
Move (Speed) | 13 | |
Run / Charge (Speed x2) | 26 | |
Penalty (to all tests) |
Defense | 13 | |
Toughness | 1 | |
Armor Bonus | 0 | |
Armor Type: None | ||
Armor Penalty (to DEX based tests and Speed) | 0 | |
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0. |
Talent Name | Degree |
---|---|
Fringer | novice |
Other characters suffer a -2 penalty to test to find information about you or your activities. | |
Pilot | novice |
Starting up a vehicle is a free action for you and you can perform Dexterity (Driving or Piloting) tests as minor actions. | |
Pistol Style | novice |
You gain a +1 bonus to damage with pistols against targets closer than 6 meters. |
You rolled: 3d6+4-2 : [1,6,2]+4 = 13This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
The statblocks of your ships and vehicles