Income | 4 |
Income test | |
0 | |
Accuracy | 2 |
This ability measures aim and precision, and measures Chao's capacity to hit with ranged or thrown weapons. | |
Communication | 2 |
This ability covers Chao's social skills and generally making friends and influencing people. | |
Constitution | 0 |
This ability is Chao's overall health, fortitude, and resistance to harm, illness, and fatigue. | |
Dexterity | 2 |
This ability covers deftness, agility, and reaction time, affecting how quickly and gracefully Chao moves. | |
Fighting | 1 |
This ability is Chao's capability in close combat, ranging from a brawl to wielding weapons. | |
Intelligence | 3 |
This ability measures Chao's reasoning, memory, problem-solving, and overall knowledge. Medicine: This focus helps Chao when tending to the sick and injured, and shows his medical and anatomical knowledge. Security: This focus accounts for Chao's knowledge of different security devices, systems, protocols, and personnel. | |
Perception | 1 |
This ability is Chao's capacity to pick up on and notice things using any of his senses. | |
Strength | 1 |
This ability rates Chao's sheer muscle power and the ability to apply it, from lifting heavy things to feats of athletics. | |
Willpower | 2 |
This ability measures Chao's self-control, self-discipline, mental fortitude, and confidence. Self-Discipline: This focus helps Chao when he is trying to focus his mental energy or control his impulses and emotions. |
Melee attack (Fighting) | Ranged attack (Accuracy) | ||
Attack: roll Melee or Ranged and add focus bonus (if any) vs Defense, then roll weapon damage. |
Weapon | Damage | |
---|---|---|
Pistol | 2d6+1+PER | |
Unarmed | 1d3+1+STR | |
Initiative | ||
Level | 1 | |
Experience | ||
Fortune | 15 | |
Speed (10+DEX) | 12 | |
Move (Speed) | 12 | |
Run / Charge (Speed x2) | 24 | |
Penalty (to all tests) |
Defense | 12 | |
Toughness | 0 | |
Armor Bonus | 0 | |
Armor Type: None | ||
Armor Penalty (to DEX based tests and Speed) | 0 | |
Defense: reduce damage by Toughness and Armour, by spending Fortune, after that subtract 1d6 and take 1 wound level until damage is 0. |
Talent Name | Degree |
---|---|
Expertise (Security) | novice |
You have an additional +1 on Intelligence (Security) tests to fool or bypass security sensors. | |
Knowledge | novice |
When you succeed on an Intelligence test with a knowledge focus, you gain an extra piece of information. | |
Medic | novice |
Your treatment allows patients to add +5 to tests to overcome a medical hazard or grants a new test to overcome that hazard if there is one. This includes saving a patient from dying or reviving an unconscious patient. |
You rolled: 3d6+4-2 : [1,6,2]+4 = 13This is the required 3d6 for a roll, with the third d6 (rolled a 2 here) being the drama die. If your total score beat the target number, a 1 on the drama die means: you barely made it, a 6 means: you did it flawlessly. If two or more dice show the same number on successful rolls, you get stunt points (SP) and can pull off special maneuvers, tricks or flourishes.
The statblocks of your ships and vehicles