Jakkthun Elves Bane | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Jakkthun Elves Bane

Barbarian 8 Class & Level
Soldier Background
Orc Race
Chaotic Neutral Alignment

Strength 20
+5
Dexterity 14
+2
constitution 14
+2
intelligence 6
-2
wisdom 12
+1
charisma 12
+1
Total Hit Dice 7
Hit Die
1d12+2
+3 proficiency bonus
+8 Strength
+2 Dexterity
+5 Constitution
-2 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
-2 Arcana
+7 Athletics
+1 Deception
-2 History
+1 Insight
+4 Intimidation
-2 Investigation
+1 Medicine
+1 Nature
+1 Perception
+1 Performance
+1 Persuasion
-2 Religion
+2 Sleight of Hands
+2 Stealth
+4 Survival
skills Athletics Intimidation Nature Survival proficiencies

 
18
Armor Class
93
Hit Points
+2
Initiative
40
Speed
WeaponAttackDamage
+1 Warhammer 1d20+9 1d8+6
Handaxe 1d20+9 1d6+5 (qty 2)
Javelin 1d20+9 1d6+5 (qty 4)
Attacks
Languages: Common, Orc
Armor: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons, Martial Weapons
Saving Throws: STR, CON
Skills: Athletics, Intimidation, Nature, Survival
6'7" 280 lbs
Proficiences
Mithril Scale Mail
Shield of the Uven Rune
-Winter's Friend: Immune to cold damage
-Deadly Rebuke: deal 3d6 necrotic damage as a reaction when hit by melee attack
-Bane: can cast bane spell (DC 17) once per rest
Gift of Vengeance
3 Beads of Force
Potion of Healing
Clockwork Amulet
Equipment
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Aggressive. As a bonus action, you can move up to your movement speed toward a hostile creature you can see or hear. You must end this move closer to the enemy than you started.
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll. This bonus increases as you level.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the maximum number of times for your barbarian level, you must finish a long rest before you can rage again. You may rage 2 times at 1st level, 3 at 3rd, 4 at 6th, 5 at 12th, and 6 at 17th.

Unarmored Defense
p46
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Danger Sense
p46
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

Reckless Attack
p46
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

Primal Path
p46
At 3rd level, you choose a path that shapes the nature of your rage from the list of available paths. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.

Path of the Berserker
p49
For some barbarians, rage is a means to an end—that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker's rage, you thrill in the chaos of battle, heedless of your own health or well-being.

Frenzy
Starting when you choose this path at 3rd level, you can go into a frenzy when you rage. If you do so, for the duration of your rage you can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.

Ability Score Improvement
p46
When you reach 4th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

If your DM allows the use of feats, you may instead take a feat.

Extra Attack
p46
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Fast Movement
p46
Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.

Features & Traits

Heroes Enabled

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Created by

majormosley.

Statblock Type

Character Sheet (Legacy)

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