Sir Uriel of Cormyr | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Sir Uriel of Cormyr

FIghter 5 Class & Level
Knight Background
Human Race
Neutral Good Alignment

Strength 20
+5
Dexterity 16
+3
constitution 16
+3
intelligence 12
+1
wisdom 15
+2
charisma 14
+2
Total Hit Dice 5
Hit Die
1d10+3
+3 proficiency bonus
+8 Strength
+3 Dexterity
+6 Constitution
+1 Intelligence
+2 Wisdom
+2 Charisma
saving throws
+5 Acrobatics
+2 Animal Handling
+1 Arcana
+5 Athletics
+2 Deception
+4 History
+5 Insight
+2 Intimidation
+1 Investigation
+2 Medicine
+1 Nature
+5 Perception
+2 Performance
+8 Persuasion
+1 Religion
+3 Sleight of Hands
+3 Stealth
+2 Survival
skills

 
19
Armor Class
54
Hit Points
+3
Initiative
30
Speed
WeaponAttackDamage
Longsword 1d20+8 1d8+5
Dagger 1d20+8 1d4+5
Light Crossbow 1d20+6 1d8+3
Attacks
ARMOR:
Light Armor, Medium Armor, Heavy Armor

WEAPONS:
Martial Weapons, SImple Weapons

TOOLS:
Horn (Music)

LANGUAGES:
Common, GIant, Goblin
Proficiences
None
Spellcasting
chain mail
shield
longsword
light crossbow
bolts (18)
dagger
explorer's pack
• backpack
• bedroll
• mess kit
• tinderbox
• torches (9)
• rations (10)
• waterskin
• hemp rope (50')
set of traveler's clothes
signet ring
pouch
trinket: a 4-leaf clover pressed inside a book discussing manners & etiquette
Equipment
I'm always polite & respectful

I face problems head-on. A simple, direct solution is the best path to success.
Personality Traits
Greater Good. Our lot is to lay down our lives in defense of others (Good)
Ideals
Someone saved my life on the battlefield. To this day, I will never leave a friend behind.
Bonds
I'd rather eat my armor than admit when I'm wrong.
Flaws
Knight Feature:
• You can gain assistance from your order and those sympathetic to its goals
Fighter Features:
• Fighting Style - Defense: +1 to AC while wearing armor
• Second Wind: Heal 1d10 + level hit points as a bonus action (once between rests)
• Action Surge: Take an extra action once between rests
• Fighter Archetype: Knight
• Three allies within 60ft heal your level in hp when you second wind
• You can make two attacks on your turn
FEAT:
Heavy Armor Master: You take 3 less bludgeoning, piercing, and slashing damage while in heavy armor and you gain +1 Str
Features & Traits

Heroes Enabled

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Created by

liebljs.

Statblock Type

Character Sheet (Legacy)

Link/Embed