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Tabaxi Race
Dolten - Bleak Blessed Origin
Bard - College of Whisper 2 Class & Level
Chaotic Neutral Alignment
Gazenaroc Deity
Factionless Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 16
+3
constitution 11
+0
intelligence 11
+0
wisdom 16
+3
charisma 17
+3
Total Hit Dice 1
Hit Die
1d8+0
+2 proficiency bonus
+0 Strength
+5 Dexterity
+0 Constitution
+0 Intelligence
+3 Wisdom
+5 Charisma
saving throws
+3 Acrobatics
+5 Animal Handling
+0 Arcana
+0 Athletics
+5 Deception
+0 History
+3 Insight
+5 Intimidation
+0 Investigation
+3 Martial
+3 Medicine
+0 Nature
+5 Perception
+5 Performance
+5 Persuasion
+0 Religion
+3 Sleight of Hands
+5 Stealth
+3 Survival
skills

 

MV

Prestige

Attunement Slots
14
Armor Class
16
Hit Points
+3
Initiative
30
Speed
WeaponAttackDamage
Rapier 1d20+5 1d8+3
Attacks
Weapons: Simple weapons, Hand crossbows, Longswords, Rapiers, Shortswords
Skills: Performance, Perception, Stealth, Animal Handling, Deception, Persuasion, Intimidation
Language: Common, Sylvan
Instrument: Oud, Tambura, Lute
Proficiences
Vicious Mockery
Minor Illusion

Speak to Animals
Faerie Fire
Healing Words
Dissonance Whispers
Sleep
Spellcasting
Leather Armor
Rapier
Dagger
Light Handcrossbow
Tambura
Entertainer's Pack - Backpack, Bedroll, 2 Costumes, 5 Candles, 5 Rations, Waterskin, Disguise Kit
15 GP
Equipment
Factionless
Faction
The Mad Man
Stat Array
~Origin~
Dolten: +3 bonus to saving throws vs. Fear effects, +1 Wisdom

Bleak Blessed: +3 bonus to saving throws vs. Poison, skill proficiency to Performance, +1 Charisma, gain -1 max hitpoint per level

~Race~
Darkvision. You have a cat's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Feline Agility. Your reflexes and agility allow you to move with a burst of speed. When you move on your turn in combat, you can double your speed until the end of the turn. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.

Cat's Claws. Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cat's Talents. You have proficiency in the Perception and Stealth skills.

~Class~
Bardic Inspiration. You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

Spellcasting. You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.

Jack of All Trades. Starting at 2nd Level, you can add half your Proficiency Bonus, rounded down, to any ability check you make that doesn't already include your Proficiency Bonus.

Song of Rest. Beginning at 2nd Level, you can use soothing music or oration to help Revitalize your wounded allies during a Short Rest. If you or any friendly creatures who can hear your Performance regain Hit Points by spending Hit Dice at the end of the Short Rest, each of those creatures regains an extra 1d6 Hit Points.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

tyltyll.

Statblock Type

Verum Character Sheet

Link/Embed