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Rita

Sprite - Iron Wing Race
BloodWave Bay(brutal coast) Origin
Fighter 1 Class & Level
Neutral Alignment
Vavren Deity
WatchWall Faction
Private Rank/Position
x Loyalty
x Company

Strength 10
+0
Dexterity 18
+4
constitution 15
+2
intelligence 11
+0
wisdom 14
+2
charisma 12
+1
Total Hit Dice 1
Hit Die
1d10+2
+0 proficiency bonus
+1 Strength
+4 Dexterity
+1 Constitution
+0 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+1 Athletics
+0 Deception
+0 History
+0 Insight
+1 Intimidation
+0 Investigation
+1 Martial
+0 Medicine
+0 Nature
+1 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
15
Armor Class
12
Hit Points
+4
Initiative
30/30
Speed
WeaponAttackDamage
Heavy Crossbow 1d20+8 1d8+4
Long Bow
Light Cross Bow
Hand Crossbow
Attacks
Simple, Martial
All Armors

intimidation - Origin
Perception-Church
Martial
Athletics

Mason's Tools, Potter's Tools
Proficiences
Anointed Crossbow - This crossbow is anointed with holy oils to punish evil. Whenever this weapon would be used to damage an evil creature, it deals 1 point of additional damage to that creature. If the creature is an evil outsider, it deals 2 points of additional damage. This may be a light, heavy, or hand crossbow. 20 bolts are included with this weapon.
Explorer's Pack
Leather Armor
Light Crossbow
Hand Crossbow
Shield
LongBow

Equipment
WatchWall
Faction
Mad Man
Stat Array

You are relentless and savage. Once per round when you hit a creature with a weapon attack, the creature takes an extra 2 damage if it's below its hit point maximum

Hail from Hardened Steel
The Watch Wall members are trained to use crossbows without sacrificing their defense.

Members of The Watch Wall gain access to a fighting style with the following benefits:

You ignore the loading property.

While wearing a shield, you can wield and load any crossbow with a single hand.

Additionally, when you deal damage with an attack using a crossbow against a creature within 15 feet of you, that creature must make a Strength saving throw with a DC equal to 8 + Your Proficiency Bonus + Your Strength or Dexterity modifier (your choice), or be pushed back 10 feet away from you in a straight line.

This is an additional benefit to Watch Wall members and does not replace the fighting style class feature. This fighting style is lost upon leaving the faction.

Archery +2 Attack

Second Wind

Darkvision. Accustomed to twilight forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Creature. Sprites are creatures with the fey subtype.

Laughing Mad. You are immune to the Confusion spell and forms of madness that are not fey in origin.

Iron Wing. Your wings are tough and chitinous like a beetle or boned like a skeleton. You can wield two-handed and heavy weapons, and you can wear medium and heavy armor.

Petite Stature. You cannot wield two-handed or heavy weapons, you cannot wear medium or heavy armor, and you cannot carry other creatures when you fly unless otherwise stated from your choice of wings.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

fatguy.

Statblock Type

Verum Character Sheet

Link/Embed