Vi'tiera Laezare | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Vi'tiera Laezare

Rogue 1 Class & Level
Spell Tattoo Artist Background
Miana Race
Lawful Neutral Alignment

Strength 11
+0
Dexterity 18
+4
constitution 18
+4
intelligence 17
+3
wisdom 13
+1
charisma 14
+2
Total Hit Dice 1
Hit Die
1d8+4
+2 proficiency bonus
+0 Strength
+6 Dexterity
+4 Constitution
+5 Intelligence
+1 Wisdom
+2 Charisma
saving throws
+4 Acrobatics
+1 Animal Handling
+3 Arcana
+0 Athletics
+4 Deception
+3 History
+1 Insight
+2 Intimidation
+3 Investigation
+1 Medicine
+2 Nature
+3 Perception
+2 Performance
+2 Persuasion
+3 Religion
+6 Sleight of Hands
+4 Stealth
+1 Survival
skills Runelore (Int) (Expertise) Thieves Tools Calligrapher's Tools Painter's Tools Deception Perception Sleight of Hand (Expertise) Stealth proficiencies

 
14
Armor Class
12
Hit Points
+6
Initiative
30
Speed
Aluminium Bat 1d20+6 1d8+4
Jagged Teeth:Bite Attack 1d20+6 1d4+4
DC 10 or be knocked prone. On Critical deal 1d4 bleed
Severing Claws 1d20+6 1d4+4 [1d4]Bleed on crit
Attacks
Languages

Sylvan (Fae/Seelie)
Thieves Cant
Primordial
Celestial
Infernal
Dwarvish

Proficiences
Unsettling Visage
When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.


Yellow Eyed Gaze
As a reaction a marked target must make a saving throw if they have sight and meet your eyes. On a failed save the target becomes frightened for 1d4 turns.


Spellcasting
combat equipment

Dented Metal Bat

 

Tooling

Calligrapher's and Painter's Tools (flavored as Tattoo materials)
Thieves' Tools

 


Equipment
Confident in her craft and it shows. She is hard working, but enjoys nothing more than relaxing after a long day. She enjoys her personal time, and strongly resents it being interrupted. As such, she goes after those who would cause such interruptions with a rage unbridled.
Personality Traits
The world would be a great place, if people would simply mind their business, and not be arseholes. However, she does take pleasure in punishing said arseholes.
Ideals
She values her friends and clientele, and respects those who adhere to laws. She respects Law enforcement, but understands that the laws that they protect also bind them to inaction sometimes. She has a special hatred for those who would use the legal system to abuse and oppress others.
Bonds
Slow to anger on the surface, but contains an unnerving amount of repressed rage, which often comes to the surface whilst doing Meana work, or if she over drinks. She is a rather jovial drunk, until someone mentions or does something to upset her.
Flaws
Dual Daggers
When you choose this Subclass at 3rd level, you gain an enhanced ability using daggers. You gain Two Weapon fighting style when wielding two daggers.

Third Level
Flick of the Wrist

Quick Draw lets you draw hidden weapons as a move action, and draw non-hidden weapons as a free action. (You can draw up to two weapons in your turn without using your object interaction for the turn.)


Reactionary

You never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain an additional +2 to initiative checks and dex saving throws.




Extra Attack
Beginning at level 5, you can attack twice, instead of once, whenever you take the Attack action on your turn


Chink in the Armor
Once you are level 13, you have gained enough skill to know where to strike your opponent to deal the most damage. You now critically strike on a roll of 19 or 20.


Lucky Blades

At level 17, you may spend one hour practicing with a set of two daggers. They gain the following benefits when wielded by you:

Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls.
If you miss with a melee attack roll, you can roll it again with advantage. Once you do so, you can't use this feature again until you finish a short or long rest.
Only one set of two daggers may have this bonus at a time. Practicing with a new set removes the buffs from the old set.

 


Features & Traits

Heroes Enabled

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Homebrew Spell Tattoo Artist

Feature: Tattoo Magic As a proficient Spell Tattoo Artist, you can create single-use tattoos, called spellwrought tattoos, that store known spells of fifth level or lower.   Resources: You have learned to modify Calligrapher’s supplies by hardening special quills and have developed unique ink recipes for your tattoos. Scribing a spellwrought tattoo takes an amount of time and money related to the level of the spell the character wants to scribe, as shown in the Spellwrought Tattoo Costs table. In addition, you must provide any material components required for the casting of the spell. Moreover, you must have the spell prepared, or it must be among your known spells, in order to scribe a tattoo of that spell.   If the tattooed spell is a cantrip, the version on that the tattoo works as if the caster were 1st level.   SPELLWROUGHT TATTOO COSTS Spell Level Time Cost Cantrip 1 day 20 gp 1st 1 day 35 gp 2nd 3 days 350 gp 3rd 1 workweek 700 gp 4th 2 workweeks 2,500 gp 5th 4 workweeks 5,000 gp   Placement: The tattoo must be inked onto a creature with a corporeal body. Regardless of size, a humanoid’s body has a specific number of segments available for tattooing. A tattoo can be arranged on any contiguous available body segments.   BODY SEGMENT CHART Body Part Segments Available Scalp 2 Limb 4 Back 8 Chest 8   MAGIC TATTOO COVERAGE Tattoo Rarity Segments Required Common 1 Uncommon 2 Rare 4 Very Rare 8 Legendary 24   Complications: Crafting a spellwrought tattoo is a meticulous task. When tattooing a third level spell, there is a 10 percent chance of a complication. Fourth level spells have a 20 percent chance of complication and fifth level spells have a 40 percent chance of complication.   SPELLWROUGHT TATTOO COMPLICATIONS d6 Tattoo Complication 1 You bought up the last of the rare ink used for tattooing, angering a tattoo artist in the closest town. 2 The priest of a temple of good (or a potential rival) accuses you of trafficking in dark magic. 3 The creature bleeds excessively during the process, requiring it to rest for 1 day after completion of the tattoo. 4 Due to a strange error in creating the tattoo, it is instead a random spell of the same level. 5 The creature’s skin takes well to tattoos, reducing time by 1 day. 6 A thief (or a potential rival) attempts to break into your workroom.

Skill Proficiencies Skill Proficiencies: Runelore, Sleight of Hand
Tool Proficiencies Caligrapher's Tools (flavored as Tattoo Supplies
Equipment Caligrapher's Tools

Features

Tattoo Magic As a proficient Spell Tattoo Artist, you can create single-use tattoos, called spellwrought tattoos, that store known spells of fifth level or lower.

Suggested Characteristics

Spell Tattoo Artists are among the most interesting people in the world — until they set down their tools and take up an adventuring career. They understand the value of hard work and the importance of community, but they’re vulnerable to sins of greed and covetousness.

Traits

Ideal

Bond

Flaw

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House of Miana

Ability Score Increase +1 to Str, +1 Dex, +1 Con
Size Medium
Speed 30ft in human and hybrid, 40 in beast form.

Vulnerability to Iron, Piercing  Shapechanger: The El Cucuy can use its action to polymorph into a hybrid or a beast form. While in hybrid form it can choose only one of the features on the list below. Beast form gives access to all. You are considered proficient with your teeth and claws.   Woe of the Abused: You can hear the call of those that are abused within 100 ft, you can use an action to activate this ability for 10 minutes. You can hear the secret whispers of the heart of those that are abused and their desire associated with it. This works on recently deceased bodies if this applies to them (arrive within an hour). This will apply marks to those that trigger this, with your focus being higher on those that come from female criers.   Yellow Eyed Gaze (Beast): As a reaction a marked target must make a saving throw if they have sight and meet your eyes. On a failed save the target becomes frightened for 1d4 turns.   Jagged Teeth (Hybrid or Beast) Bite: Melee Weapon Attack: +str/dex to hit, reach 5 ft., one target. Hit: 1d4 + str/dex piercing damage. If the target is a creature, it must succeed on a DC (8+ Strength +Prof) saving throw or be knocked prone. On a crit apply 1d4 additional bleed damage.   Severing Claws (Hybrid or Beast) Claw: Melee Weapon Attack: +str/dex to hit, reach 5 ft., one target. Hit: 1d4 + str/dex slashing damage. On a crit apply 1d4 additional bleed damage. Ability Score Increase +1 dex, +1 str, and +1 cha Movement 30 ft in beast full form 40 ft   Unsettling Visage:
When a creature you can see makes an attack roll against you, you can use your reaction to impose disadvantage on the roll. You must use this feature before knowing whether the attack hits or misses. Using this trait reveals your shapeshifting nature to any creature within 30 feet that can see you. Once you use this trait, you can’t use it again until you finish a short or long rest.

Languages. Sylvan (Seelie Court Variant)

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Created by

Ravion.

Statblock Type

Character Sheet (Legacy)

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