Hao Long | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Hao Long

Monk/Cleric 3/1 Class & Level
Custom Background
Dragonborn Race
Chaotic Good Alignment

Strength 12
+1
Dexterity 15
+2
constitution 13
+1
intelligence 12
+1
wisdom 14
+2
charisma 09
-1
Total Hit Dice 4
Hit Die
1d8+1
+2 proficiency bonus
+3 Strength
+4 Dexterity
+1 Constitution
+1 Intelligence
+2 Wisdom
-1 Charisma
saving throws
+4 Acrobatics
+2 Animal Handling
+5 Arcana
+5 Athletics
-1 Deception
+5 History
+4 Insight
-1 Intimidation
+1 Investigation
+2 Medicine
+1 Nature
+4 Perception
-1 Performance
-1 Persuasion
+1 Religion
+2 Sleight of Hands
+2 Stealth
+2 Survival
skills Weapons: Simple Weapons, Shortswords, Shields, Light/Medium Armor Tools: Artisan's Tools, Herbalist Kit, Poisoner's Kit Languages: Draconic, Common, Halfling (written in Common), Dwarven, Giant (written in Dwarven), 1 language TBC proficiencies

 
14
Armor Class
30
Hit Points
+2
Initiative
50ft
Speed
Attacks
Monk Weapon Proficiency: Simple Weapons & Shortswords
Monk Tool Proficiency: Artisan's Tools, Herbalist Kit, Poisoner's Kit
Dragonborn Languages: Draconic & Common
Acolyte Languages: Dwarven & Halfling (written in Common)
Knowledge Domain Languages: Giant (written in Dwarven) & TBC
Monk Saving Throw Proficiency: +2 to Strength & +2 to Dexterity
Monk Skills: +2 to Athletics & +2 to Acrobatics
BG Proficiency: +2 to Athletics & +2 to Perception (same combo as Sailor BG)
Knowledge Domain Double Proficiency: +4 to Arcana & +4 to History
Proficiences
3 Ki points to spend on Flurry of Blows/Patient Defense/Step of the Wind/Hands of Healing/Hands of Harm. When applicable, Ki save DC = 8 + 2Prof + 2Wis = 12
Knowledge Domain Cleric level 1 = 3 Cantrips known + 2 lvl 1 spell slots
Spell Save DC: 8 + 2Prof + 2Wis = 12; Spell Attack Mod: 2Prof + 2Wis = +4
Command & Identify always prepped + 3 spells to be prepped every long rest
Spellcasting
22GP & 7SP, 2 Heath Potions, 48 darts, 1000 Ball Bearings, 5 sticks of incense
The Aerie Staff (Quarterstaff), 1 Shovel, 1 Backpack, Goggles of Night
A Gnome-Carrying Harness (made from a backpack)
Contents of 2 Explorer's packs: 2 bedrolls, 2 mess kits, 2 tinderboxes, 2 waterskins, 20 torches, 20 days rations, 2 x 50ft rope
A prayer book/diary, Elfo's Queen of Diamonds playing card
Hao's original soldier's uniform, a set of common (dragonborn size) clothes
Equipment
Folk Hero Trait: I judge people by their actions, not their words.
Criminal Trait: The best way to get me to do something is to tell me I can't do it.
Personality Traits
Soldier Ideal: Independence - When people follow orders blindly, they embrace a kind of tyranny.
Ideals
Folk Hero Bond: I protect those who cannot protect themselves.
Bonds
Folk Hero Flaw: The tyrant who rules my homeland will stop at nothing to see me killed.
Flaws
Acolyte Feature: As an acolyte, you command the respect of those who share your faith, and can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Sylph Personality


3d6 Personality
3Your changeable nature and violent mood swings make you unpleasant to be around.
4-5You cannot take anything seriously. You laugh at inappropriate times and rarely follow through on your promises.
6-8Breezy and ethereal; you come off as if your head is in the clouds. You are easily distracted.
9-12You wear your emotions on your sleeve and you aren’t ashamed to let others know how you feel.
13-15Your emotions often change to match those of people around you.
16-17Warm and personable; you make friends wherever you go. People want to be around you.
18Violent and aggressive; you are an unending storm of emotion

The statblocks of your class features

[block: Lvl1 Monk - Unarmored Defense - While you are wearing no armor and not wielding a shield]
[block: your AC equals 10 + your Dex mod + your Wis mod. Martial Arts - Proficiency in shortswords and any simple melee weapons that don't have the two-handed or heavy property. While unarmed or wielding only monk weapons (with no armor or shield) you can... Use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons. Roll a d4 in place of the normal damage of your unarmed strike or monk weapon (die changes as you gain monk levels) When you use the Attack action with an unarmed strike or a monk weapon on your turn]
[block: you can make one unarmed strike as a bonus action.   Lvl 2 Mobile Feat: Speed increase by 10ft]
[block: & don't provoke opportunity attacks in melee. Lvl 2 Monk - Unarmored Movement: Speed increase by 10ft while you are not wearing armor or wielding a shield. Ki: 3 Ki points]
[block: renewed every short/long rest. Flurry of Blows: Immediately after you take the Attack action on your turn]
[block: you can spend 1 ki point to make two unarmed strikes as a bonus action. Patient Defense: You can spend 1 ki point to take the Dodge action as a bonus action on your turn. Step of the Wind: You can spend 1 ki point to take the Disengage or Dash action as a bonus action on your turn]
[block: and your jump distance is doubled for the turn. Lvl 3 Monk - Monastic Tradition: Way of the sun Soul Deflect Missiles: You can use your reaction to deflect or catch a missile when you are hit by a ranged weapon attack. When you do so]

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.

[block: 50ft rope) Original Acolyte Background Equipment: A holy symbol (the Aerie Staff)]

Loot

Click to roll for loot : 1d6-3


ItemRarityValue
Swordcommon40
Gemuncommon170
Dragon Eggrare3200
[block: a set of common clothes and a pouch containing 15GP Monk Starting Gold: 5d4 GP = 1+4+1+1+1 = 8GP; Monk + Acolyte = 23GP total]

Created by

SiTheUrbanHippy.

Statblock Type

Character Sheet (Legacy)

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