Celeon Shepard | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Celeon Shepard

Rogue 1 Class & Level
[313154] Spy Background
Tiefling Race
Chaotic Neutral Alignment

Strength 13
+1
Dexterity 17
+3
constitution 16
+3
intelligence 11
+0
wisdom 16
+3
charisma 19
+4
Total Hit Dice 1
Hit Die
1d8+3
+2 proficiency bonus
+1 Strength
+3 Dexterity
+3 Constitution
+0 Intelligence
+3 Wisdom
+4 Charisma
saving throws
+3 Acrobatics
+3 Animal Handling
+0 Arcana
+1 Athletics
+4 Deception
+0 History
+3 Insight
+4 Intimidation
+0 Investigation
+3 Medicine
+0 Nature
+3 Perception
+4 Performance
+4 Persuasion
+0 Religion
+3 Sleight of Hands
+3 Stealth
+3 Survival
skills

 
15
Armor Class
11
Hit Points
+3
Initiative
30
Speed
Attacks
armor: light armor
Simple Weapons, hand cross bows, longswords, short swords, rapiers
Tools: Thieves tools, Disguises
Tool Proficiencies Disguise Kit, Forgery Kit
skills: acrobatics, Stealth, Deception, Perception, Persuasion,

Proficiences
Thaumaturgy cantrip
at Level 3 Hellish Rebuke
at Level 5 Darkness
Spellcasting
Equipment A disguise kit, a dagger, a small mirror, a small crumpled note with secrets you stole (could be battle plans, blackmail material, or coordinates to an unknown place), a set of common clothes, and a small pouch with 15gp.
Equipment
Robin Hood Complex. Doesn't like stealing from anyone poorer than she is, Often gives stuff away to people poorer than she is.
Ideals
Dark Vision 60 feet

She has an utterly extraordinary way of walking and also way of talking and also moving that are deliberately forgettable. Whenever she is wearing the common clothes, nobody can remember her face nor any special features about her, unless until they actively make an effort to do so.


Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Spy

At some points or any another you might have gathered the best information secretly on a group of people or might be one person. Of course you might have been hired by the rival or political enemy, can’t say may be you were hardly searching for military information which is really helpful to help the opposing army also may be you were trying to fulfill your personal agenda. Regardless, in finding things and also in hiding your true self you are good in those aspects.
Basically, you used to living on the edge of the danger, and also doubly used to doubting the people’s intentions. Who ever did you to spy for, yourself or some of benefactor? Who or what did you spy on? What ever the secrets did you uncover? Why did you stop? or did you?

Skill Proficiencies Choose two from: Arcobatics, Perception, Sleight of Hand, or Stealth
Tool Proficiencies Disguise Kit, Forgery Kit
Equipment A disguise kit, a dagger, a small mirror, a small crumpled note with secrets you stole (could be battle plans, blackmail material, or coordinates to an unknown place), a set of common clothes, and a small pouch with 15gp.

Features

Echo of the Great Game

You have learnt so much of techniques from years of stealth and also trickery about how to not draw attention to yourself. You have an utterly un extraordinary way of walk and also way of talk and also move are deliberately forgettable. Whenever while you’re wearing the common clothes, nobody can remember your face nor any special features of you too, unless until they actively make an effort to do so.

Traits

Ideal

Bond

Flaw

DnD 5e SRD SRD

Dart

Ranged Weapon Finesse, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Thrown

Cost: 5 cp Weight: 1/4 lb


 

DnD 5e SRD SRD

Shortsword

Melee Weapon Finesse, Light Common

Type Damage Damage Range Properties
Martial 1d6 Piercing Finesse, Light

Cost: 10 gp Weight: 2 lb


 

DnD 5e SRD SRD

Dagger

Melee Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 
[block:   Everything she can use she has at least one of on her.]

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[block: 313154   ]

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Level 0 Spells

PHB: P. 282

Thaumaturgy

0-level (Cantrip) Transmutation

Casting Time: 1 action
Range/Area: 30 feet
Components: V
Duration: Up to 1 minute

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
  • Your voice booms up to three times as loud as normal for 1 minute.
  • You cause flames to flicker, brighten, dim, or change color for 1 minute.
  • You cause harmless tremors in the ground for 1 minute.
  • You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
  • You instantaneously cause an unlocked door or window to fly open or slam shut.
  • You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.
Available for: Cleric

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Created by

Weavetome.

Statblock Type

Character Sheet (Legacy)

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