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Dula Fo

Variant Human Race
Daborak, Riverrunner Origin
Strife Cleric 1 Class & Level
Neutral Good Alignment
Iass Deity
Factionless Faction
N/A Rank/Position
N/A Loyalty
N/A Company

Strength 15
+2
Dexterity 11
+0
constitution 18
+4
intelligence 11
+0
wisdom 16
+3
charisma 10
+0
Total Hit Dice 1d8
Hit Die
1d8+4
+2 proficiency bonus
+2 Strength
+0 Dexterity
+6 Constitution
+0 Intelligence
+5 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+4 Athletics
+0 Deception
+0 History
+5 Insight
+0 Intimidation
+0 Investigation
+5 Martial
+5 Medicine
+2 Nature
+5 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+5 Survival
skills

 
0
MV
0
Prestige
0
Attunement Slots
16
Armor Class
12
Hit Points
+0
Initiative
30
Speed
WeaponAttackDamage
Mace 1d20+2+2 1d6+2
Shortbow 1d20+2 1d6
SpellAttackDamage
Sacred Flame 1d20+5 1d8+3
Guiding Bolt 1d20+5 4d6+3
Attacks
Variant Human - Martial
Daborak - Athletics
Riverrunner - Perception
Iass - Survival
Cleric - Medicine, Insight Skills. Wisdom, & Charisma Saving Throws
Strife Cleric - Heavy Armor
Proficiences
CANTRIPS
Guidance - Touch | d4+ Ability Checks | Concentration
Sacred Flame - 1d8 Radiant | 60ft | 13 Dex Save
Light - Touch | 1 hour | 20ft | Soft Pink

1ST LEVELS
Bless - 30ft | d4+ Attack/Saving Throws | Concentration (1 Min)
Cure Wounds - Touch | 1d8+3 Healing
Guiding Bolt - 120ft | 4d6 Radiant
Healing Word - 60ft | 1d4+3 Healing


Spellcasting
Mace & Shield & Shortbow
Chain Mail
Wooden Holy Symbol
Explorers Pack

a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

Equipment
Factionless
Faction
Madman
Stat Array
Variant Human
Ability Score Increase: +1 to Con & +1 to Wis
Feat: Resilient +1 Con & Con Saves

Origins
Daborak
+1 to Strength
Skill Proficiency – Athletics
Riverrun
Skill Proficiency – Perception
You gain a swim speed of 30ft.
Factionless
Herbalism Kit
Skill Proficiency - Nature


Divinity
Divine Deity - Iass
+1 Constitution
Skill Proficiency - Survival
Strife Cleric - Withstand
From 1st level, your faith is empowered by a will to resist wounds. Whenever you would take damage, you may choose to heal yourself for 1d10 hit points as a reaction. (This happens simultaneously with the damage.) You may only do this a number of times per day equal to your wisdom modifier (minimum one). You regain the use of this ability whenever you finish long rest.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Runzu.

Statblock Type

Verum Character Sheet

Link/Embed