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Dula Fo

Variant Human Race
Daborak, Riverrunner Origin
Strife Cleric 1 Class & Level
Neutral Good Alignment
Iass Deity
Factionless Faction
N/A Rank/Position
N/A Loyalty
N/A Company

Strength 15
+2
Dexterity 11
+0
constitution 18
+4
intelligence 11
+0
wisdom 16
+3
charisma 10
+0
Total Hit Dice 1d8
Hit Die
1d8+4
+2 proficiency bonus
+2 Strength
+0 Dexterity
+6 Constitution
+0 Intelligence
+5 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+4 Athletics
+0 Deception
+0 History
+5 Insight
+0 Intimidation
+0 Investigation
+5 Martial
+5 Medicine
+2 Nature
+5 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+5 Survival
skills

 
0
MV
0
Prestige
0
Attunement Slots
16
Armor Class
12
Hit Points
+0
Initiative
30
Speed
WeaponAttackDamage
Mace 1d20+2+2 1d6+2
Shortbow 1d20+2 1d6
SpellAttackDamage
Sacred Flame 1d20+5 1d8+3
Guiding Bolt 1d20+5 4d6+3
Attacks
Variant Human - Martial
Daborak - Athletics
Riverrunner - Perception
Iass - Survival
Cleric - Medicine, Insight Skills. Wisdom, & Charisma Saving Throws
Strife Cleric - Heavy Armor
Proficiences
CANTRIPS
Guidance - Touch | d4+ Ability Checks | Concentration
Sacred Flame - 1d8 Radiant | 60ft | 13 Dex Save
Light - Touch | 1 hour | 20ft | Soft Pink

1ST LEVELS
Bless - 30ft | d4+ Attack/Saving Throws | Concentration (1 Min)
Cure Wounds - Touch | 1d8+3 Healing
Guiding Bolt - 120ft | 4d6 Radiant
Healing Word - 60ft | 1d4+3 Healing


Spellcasting
Mace & Shield & Shortbow
Chain Mail
Wooden Holy Symbol
Explorers Pack

a backpack
a bedroll
a mess kit
a tinderbox
10 torches
10 days of rations
a waterskin
50 feet of hempen rope

Equipment
Factionless
Faction
Madman
Stat Array
Variant Human
Ability Score Increase: +1 to Con & +1 to Wis
Feat: Resilient +1 Con & Con Saves

Origins
Daborak
+1 to Strength
Skill Proficiency – Athletics
Riverrun
Skill Proficiency – Perception
You gain a swim speed of 30ft.
Factionless
Herbalism Kit
Skill Proficiency - Nature


Divinity
Divine Deity - Iass
+1 Constitution
Skill Proficiency - Survival
Strife Cleric - Withstand
From 1st level, your faith is empowered by a will to resist wounds. Whenever you would take damage, you may choose to heal yourself for 1d10 hit points as a reaction. (This happens simultaneously with the damage.) You may only do this a number of times per day equal to your wisdom modifier (minimum one). You regain the use of this ability whenever you finish long rest.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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