Draggrix Stonetusk | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Draggrix Stonetusk

Forge Cleric 4 Class & Level
Clan Crafter Background
Half-orc Race
NG Alignment

Strength 16
+3
Dexterity 8
-1
constitution 14
+2
intelligence 10
+0
wisdom 16
+3
charisma 12
+1
Total Hit Dice 4
Hit Die
1d8+2
+2 proficiency bonus
+3 Strength
-1 Dexterity
+2 Constitution
+0 Intelligence
+5 Wisdom
+3 Charisma
saving throws
-1 Acrobatics
+3 Animal Handling
+0 Arcana
+3 Athletics
+1 Deception
+2 History
+5 Insight
+3 Intimidation
+0 Investigation
+3 Medicine
+0 Nature
+5 Perception
+1 Performance
+1 Persuasion
+2 Religion
-1 Sleight of Hands
-1 Stealth
+3 Survival
skills Religion, Perception, History, Insight, Intimidation proficiencies

 
19
Armor Class
31
Hit Points
-1
Initiative
30
Speed
Mace 1d20+5 1d6+3
Attacks
Light, Medium, Heavy Armor, and Shields. Simple weapons

Smith's Tools, Woodcarver's Tools
Proficiences
As a conduit for divine power, you can cast cleric spells.

Cantrips
At 1st level, you know three cantrips of your choice from the cleric spell list. You learn additional cleric cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Cleric table.

Spell Slots
The Cleric table shows how many spell slots you have to cast your spells of lst level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

You prepare the list of cleric spells that are available for you to cast, choosing from the cleric spell list. When you do so, choose a number of cleric spells equal to your Wisdom modifier + your cleric level (minimum of one spell). The spells must be of a level for which you have spell slots.

For example, if you are a 3rd-level cleric, you have four 1st-level and two 2nd-level spell slots. With a Wisdom of 16, your list of prepared spells can include six spells of 1st or 2nd level, in any combination. If you prepare the 1st-level spell Cure Wounds, you can cast it using a 1st-level or 2nd-level slot. Casting the spell doesn't remove it from your list of prepared spells.

You can change your list of prepared spells when you finish a long rest. Preparing a new list of cleric spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list.

Spellcasting Ability
Wisdom is your spellcasting ability for your cleric spells. The power of your spells comes from your devotion to your deity. You use your Wisdom whenever a cleric spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Ritual Casting
You can cast a cleric spell as a ritual if that spell has the ritual tag and you have the spell prepared.

Spellcasting Focus
You can use a holy symbol as a spellcasting focus for your cleric spells.
Spellcasting
Chainmail, Shield, Mace, Handaxe, Explorer's Pack, Holy Symbol, Smith's tools, a maker's mark chisel used to mark your handiwork with the symbol of the clan of crafters you learned your skill from, a set of traveler's clothes, and a pouch containing 5 gp and a gem worth 10 gp
Equipment
I believe that anything worth doing is worth doing right. I can't help it – I'm a perfectionist. I like to talk at length about my profession.
Personality Traits
Aspiration. I work hard to be the best there is at my craft.
Ideals
The workshop where I learned my trade is the most important place in the world to me.
Bonds
I'll do anything to get my hands on something rare or priceless.

Flaws
Observant Feat

Respect of the Stout Folk
As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves or gold dwarves dwell, and the individuals in such a settlement might vie among themselves to determine who can offer you (and possibly your compatriots) the finest accommodations and assistance.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

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Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 1 Spells

PHB: P. 252

Identify

1-level Divination

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 minute
Range/Area: Touch
Components: V, S, M
Materials: a pearl worth at least 100 gp and an owl feather
Duration: Instantaneous
You choose one object that you must touch throughout the casting of the spell. If it is a magic item or some other magic-imbued object, you learn its properties and how to use them, whether it requires attunement to use, and how many charges it has, if any. You learn whether any spells are affecting the item and what they are. If the item was created by a spell, you learn which spell created it.
  If you instead touch a creature throughout the casting, you learn what spells, if any, are currently affecting it.
Available for: Artificer, Bard, Wizard

Evocation Magic

Healing Word

1-level Evocation

Casting Time: 1 bonus action
Range/Area: 60 feet
Components: V
Duration: Instantaneous
A creature of your choice that you can see within range regains hit points equal to 1d4 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st.
Available for: Bard, Cleric, Druid

Abjuration Magic

Shield of Faith

1-level Abjuration

Casting Time: 1 Bonus Action
Range/Area: 60 feet
Components: V, S, M
Materials: A small parchment with a bit of holy text written on it
Duration: Concentration, up to 10 minutes
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
Available for: Cleric, Paladin, Artificer, Divine Soul Sorcerer, War Cleric, Strength (PSA) Cleric, Unity (UA) Cleric

Enchantment Magic

Bless

1-level Enchantment

Casting Time: 1 Action
Range/Area: 30 feet
Components: V, S, M
Materials: A sprinkling of holy water
Duration: Concentration, up to 1 minute
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a 1d4 and add the number rolled to the attack roll or saving throw.
At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.
Available for: Cleric, Paladin
]

Level 2 Spells

Transmutation Magic

Magic Weapon

2-level Transmutation

Casting Time: 1 bonus action
Range/Area: Touch
Components: V, S
Duration: Concentration, Concentration, up to 1 hour
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.
At higher levels: When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.
Available for: Artificer, Paladin, Wizard

Spiritual Weapon

2-level Evocation

Casting Time: 1 Bonus Action
Range/Area: 60ft
Components: Verbal, Somatic
Duration: 1 minute
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again.   When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.   As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.   The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell’s effect resemble that weapon.
At higher levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.
Available for: Cleric
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Statblock Type

Character Sheet (Legacy)

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