| Name | Phillihp Dion DesChamps |
| Age | 27 |
| Affiliation | Davion, New Canada |
| Height | 173 cm (5' 8") |
| Weight | 94 kg (210 lb) |
| XP | 320 |
| Movement | Walk: , Run: , Sprint: |
| Value | Mod | Max | |
|---|---|---|---|
| Strength | 5 | +0 | 8 |
| Body | 5 | +0 | 8 |
| Dexterity | 7 | -1 | 8 |
| Reflexes | 7 | -1 | 8 |
| Intelligence | 5 | +0 | 8 |
| Willpower | 7 | -1 | 8 |
| Charisma | 5 | +0 | 9 |
| Edge | 9 | -1 | 9 |
| Social Standing | 4 | +0 | 9 |
| Name | AP/DMG | Type | Range | Shots | Notes |
|---|---|---|---|---|---|
| Combat Knife | 1/ 1d6 | melee | 5/10/15/20 | ||
| Laser Pistol | 4/ 3d6 | energy | 15/35/80/225 | 2 |
| Name | M | B | E | X |
|---|---|---|---|---|
| A: Ablative/Flak | 2 | 5 | 4 | 2 |
| B: Combat Boots | 2 | 3 | 3 | 1 |
| C: Combat Helmet | 5 | 6 | 5 | 2 |
| Grazing Wounds | WV 1 | |
| Minor Wounds | WV 2, +1 TN each | |
| Serious Wounds | WV 4, +2 TN each | |
| Critical Wounds | WV 8, +3 TN each | |
| Deadly Wounds | WV 16, Knockout | |
| Total Wound Value | if > 12: dying | 0 |
| Hit Location | 2d10 | Armor | Wounds |
|---|---|---|---|
| Head | 20 | C | |
| Right Foot | 19 | B | |
| Right Leg | 17-18 | A | |
| Right Hand | 16 | - | |
| Right Arm | 14-15 | A | |
| Abdomen | 12-13 | A | |
| Chest | 9-11 | A | |
| Left Arm | 7-8 | A | |
| Left Hand | 6 | - | |
| Left Leg | 4-5 | A | |
| Left Foot | 3 | B |
| Skill | Bonus |
|---|---|
| Academics/Federated Suns History (Int/Wil) | +0 |
| Administration (Cha/Int) | +3 |
| Bureaucracy/Federated Suns (Cha/Soc) | +5 |
| Careers/Soldier (Bod/Int) | +2 |
| Deception (Int/Wil) | +4 |
| Fast Talk (Cha/Wil) | +3 |
| First Aid (Dex/Int) | +2 |
| Gunnery/Ballistic/Humanoid (Dex/Rfl) | +4 |
| Gunnery/Ballistic/Quad Mech (Dex/Rfl) | +4 |
| Gunnery/Laser/Humanoid (Dex/Rfl) | +4 |
| Gunnery/Laser/Quad Mech (Dex/Rfl) | +4 |
| Gunnery/Missile/Humanoid (Dex/Int) | +4 |
| Gunnery/Missile/Quad Mech (Dex/Int) | +4 |
| Gunsmith (Dex/Int) | +1 |
| Languages/English (Cha/Int) | +2 |
| Languages/French (Cha/Int) | +3 |
| Leadership (Cha/Wil) | +3 |
| Martial Arts-Jujutsu (Rfl/Wil) | +3 |
| Navigation-Ground (Int/Wil) | +2 |
| Perception (Int/Wil) | +3 |
| Piloting/Battlemech (Dex/Rfl) | +4 |
| Piloting/Battlemech/Quad (Dex/Rfl) | +4 |
| Piloting/Hover (Dex/Rfl) | +1 |
| Piloting/VTOL (Dex/Rfl) | +1 |
| Piloting/Wheeled (Dex/Rfl) | +1 |
| Pistols (Dex/Rfl) | +3 |
| Protocol/Federated Suns (Cha/Soc) | +2 |
| Rifles (Dex/Rfl) | +5 |
| Scrounge (Cha/Edg) | +3 |
| Security Systems (Dex/Int) | +1 |
| Security Systems/Mechanical (Dex/Int) | +1 |
| Sensor Operations (Int/Wil) | +2 |
| Streetwise/Federated Suns (Cha/Wil) | +4 |
| Survival (Bod/Int) | +1 |
| Swimming (Bod/Str) | +1 |
| Tactics/Infantry (Int/Wil) | +1 |
| Tactics/Mech (Int/Wil) | +1 |
| Technician/Ballistic (Dex/Int) | +2 |
| Technician/Communications (Dex/Int) | +2 |
| Technician/Electronics (Dex/Int) | +2 |
| Technician/Fusion (Dex/Int) | +3 |
| Technician/Jet (Dex/Int) | +3 |
| Technician/Laser (Dex/Int) | +2 |
| Technician/Mechanics (Dex/Int) | +2 |
| Technician/Missile (Dex/Int) | +2 |
| Technician/Myomer (Dex/Int) | +3 |
| Technician/Support (Dex/Int) | +3 |
| Training (Cha/Int) | +1 |
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