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Gustaf Oskar Arjun de Caeli III in Dungeons & Dragons 5e

Gustaf Oskar Arjun de Caeli III

Genasi (Air) Race
Majital/Arcane Student Origin
Fighter 4 Class & Level
Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 16
+3
constitution 16
+3
intelligence 16
+3
wisdom 10
+0
charisma 11
+0
Total Hit Dice 4
Hit Die
1d10+3
+2 proficiency bonus
+2 Strength
+3 Dexterity
+5 Constitution
+3 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+5 Acrobatics
+0 Animal Handling
+5 Arcana
+0 Athletics
+0 Deception
+5 History
+0 Insight
+0 Intimidation
+5 Investigation
+0 Martial
+0 Medicine
+3 Nature
+2 Perception
+0 Performance
+0 Persuasion
+3 Religion
+3 Sleight of Hands
+3 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
14
Armor Class
51
Hit Points
+3
Initiative
30
Speed
Longbow 1d20+7 1d8+3
Rapier 1d20+5 1d8+3
Attacks
Armor: light armor, medium armor, heavy armor, shields
Weapons: simple weapons, martial weapons
Tools: none
Saving Throws: Strength, Constitution
Skills: Acrobatics, History, Arcana, Perception, Investigation

Proficiences
Spell Save DC: 13
Spell attack modifier: 5

Slots:
  • 1st level spell slots: 3

  • Spells Known
  • 3 Cantrips (light, shocking grasp, message)
  • 4 Spells (magic missiles, chromatic orb, shield witch bolt)
  • Spellcasting
    Starting Equipment
    - leather armor
    - longbow (and 20 arrows)
    - Rapier
    - an explorer's pack
    Equipment
    The Mad Man
    Stat Array
    Genasi (Air)

    Age – Genasi mature at about the same rate as humans and reach adulthood in their late teens. They live somewhat longer than humans do, up to 120 years.
    Alignment – Independent and self-reliant, genasi tend toward a neutral alignment.
    Size – Genasi are as varied as their mortal parents but are generally built like humans, standing anywhere from 5 feet to over 6 feet tall. Your size is Medium.
    Languages – You can speak, read, and write Common and Auran. Unending Breath – You can hold your breath indefinitely while you're not incapacitated.
    Mingle with the Wind. You can cast the levitate spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for this spell.
    Seal of Air – You gain a fly speed of 30ft. If you should deal lightning damage, the damage is increased by 2, this applies only once per source.

    ---------------------------------------------------------------------------------------------------------------------------------------------
    Majital/Arcane Student
  • Detect Magic as an at will ability
  • Proficiency in Arcana
  • +1 Intelligence
  • A wizard cantrip
  • You receive skill proficiency in two other skills of your choice.

  • ------------------------------------
    Fighter
  • Fighting style: Archery (You gain a +2 bonus to attack rolls you make with ranged weapons.)
  • Second wind: On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.Once you use this feature, you must finish a short or long rest before you can use it again.
  • Action surge: On your turn, you can take one additional action. Once you use this feature, you must finish a short or long rest before you can use it again.
  • Martial Archetype: Eldritch Knight

  • ---------------------------------------------------------
    Feats
  • War caster
  • Class/Racial Features & Traits

    The statblocks of your Weapons, armor and other important/magical equipment

    Statblocks for your familiars, mounts etc.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


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