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Giant Spider
Beast, Major Solo, 160 White Soul
Armor Rating:
CharacteristicAttributesSkills
Strength 40 Health Points22 Combat 65
Endurance 44 Wound Thresh.8 Magic
Agility 55 Magicka Points15 Evade 65
Intelligence 15 Stamina Points4 Observe 50
Willpower 30 Init Rating9 Stealth 70
Perception 30 Action Points3 Knowledge
Personality 5 Speed14 Social
Luck Points Sizepuny Physical 60
Equipment
  • Bite: d6 Slashing, Bite, Reach 1m.

  • Stingers: d6 Poison, Reach 1m.
Abilities
  • Poison Spray (1 SP): The spider can spray poison at a target up to 10m away as a ranged attack action. It gains a +10 to hit. The poison spray does 2d6 Poison damage.

  • Web Blast (1 SP): The spider can launch a web up to 10m as a ranged attack action. If it hits, the target is Entangled.
Talents / Traits
  • Bestial: Automatically passes Survival tests in its natural habitat. Must test Willpower to avoid fleeing combat if the GM feels it's appropriate.

  • Bite: A Bite attack that deals damage automatically starts a Grapple. If the target Counter Attacks a Bite attack, the Counter Attack ignores the creature's AR and Natural Toughness trait.

  • Climber: The creature can climb walls and ceilings as if open ground.

  • Crawler: The creature is not slowed by terrain.

  • Dark Sight: A creature with this trait can see and act normally in areas with dim or no light.

  • Diseased (+0): Giant Spiders with this trait are diseased, and if they deal a wound to another character with their natural weapons then that character must test Endurance +0 or contract Common Disease.

  • Minion: A Giant Spider dies if it ever suffers a Wound of any sort.
Notes

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