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Ickop

Halfling (Ghostwise) Race
Bloodwave Bay/Spelunker Origin
Monk 1 Class & Level
Neutral Good Alignment
Oun Deity
Freemen Faction
Gulper Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 18
+4
constitution 14
+2
intelligence 11
+0
wisdom 16
+3
charisma 10
+0
Total Hit Dice 1
Hit Die
1d8+2
+2 proficiency bonus
+2 Strength
+6 Dexterity
+2 Constitution
+0 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+6 Acrobatics
+3 Animal Handling
+0 Arcana
+2 Athletics
+0 Deception
+0 History
+3 Insight
+0 Intimidation
+0 Investigation
+3 Martial
+3 Medicine
+0 Nature
+5 Perception
+0 Performance
+0 Persuasion
+0 Religion
+4 Sleight of Hands
+6 Stealth
+3 Survival
skills

 
0
MV
0
Prestige
1
Attunement Slots
17
Armor Class
10
Hit Points
+4
Initiative
25 ft.
Speed
Quarterstaff 1d20+6 1d6+8
Unarmed Strike 1d20+6 1d4+8
Attacks
Tool Proficiency:
Cartographers Tools, Navigator's Tools, Brewer's Supplies
Armor Proficiency:
none PEPW
Weapon Proficiency:
Simple Weapons and Shortswords
Skill Proficiency:
Perception and Athletics from origin
Stealth and Acrobatics from class
Insight from Lip Service
Proficiences
/
Spellcasting
Quarterstaff
Dungeoneer's Pack
10 darts
------------------
Freemen Cloak
Cartographer's Tools
Navigator's Tools
50 feet of silk rope
a set of common clothes
a belt pouch containing 10gp
x3 Potions of Healing
Pole of Collapsing
Equipment
Freemen
Faction
The Mad Man
Stat Array
Passive Perception 20, Passive insight 15.

Ghostwise Halfling: DEX +2 WIS +1
Spelunker: DEX +1
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave. You have advantage on saving throws against being frightened.
Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.
Silent Speech. You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
===================================
Kaheeli’s Kiss
A Freemen that takes this mark, receives only half the normal healing they would receive, but they deal an additional 4 damage on any weapon damage roll they would make.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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