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Kyram

High Elf Race
Bloodwave Bay/Shipwreck Diver Origin
Rogue 1 Class & Level
Lawful Neutral Alignment
Kaheeli Deity
Iitanas Imperium Faction
Citizen Rank/Position
Loyalty
Company

Strength 11
+0
Dexterity 18
+4
constitution 14
+2
intelligence 16
+3
wisdom 11
+0
charisma 10
+0
Total Hit Dice 1
Hit Die
1d8+2
+2 proficiency bonus
+0 Strength
+6 Dexterity
+2 Constitution
+5 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+4 Acrobatics
+0 Animal Handling
+3 Arcana
+2 Athletics
+0 Deception
+3 History
+0 Insight
+0 Intimidation
+7 Investigation
+0 Martial
+0 Medicine
+5 Nature
+4 Perception
+0 Performance
+0 Persuasion
+3 Religion
+4 Sleight of Hands
+4 Stealth
+0 Survival
skills

 
0
MV

Prestige

Attunement Slots
17
Armor Class
15
Hit Points
+6
Initiative
30ft
Speed
WeaponAttackDamage
Shortsword 1d20+6 1d6+4
Dagger 1d20+6 1d4+4
Attacks
Armor: Light armor
Weapons: Simple weapons, Hand Crossbows, Longbows, Longswords, Rapiers, Shortbows, Shortswords
Tools: Thieves' Tools, Carpenter's Tools, Jeweler's Tools, Painter's Supplies
Saving Throws: Dexterity, Intelligence
Skills: Athletics, Investigation (Expertise), Perception (Expertise), Nature, Sleight of Hand, Stealth
Languages: Common, Elven, Thieves' Cant, Sylvan
Proficiences
Cantrips - Fire Bolt
Spellcasting
Imperial Robes - 13AC+DEX
Fadesteel Ring (Elven) - +5 Max HP
Painter's Supplies
A Shortsword
A Shortbow and Quiver
20 Arrows
A Dungeoneer's Pack
Leather Armor
Two Daggers
Thieves' Tools
50 gp
Citizen's Badge
Equipment
Iitanas Imperium
Faction
The Mad Man
Stat Array
Iitanas Imperium - +2 to Maximum Dexterity and Intelligence, proficiency with painter's supplies.
Aladine's Glory
Users of this fighting style deal +1 additional damage with melee weapons for each creature that has been killed in the current combat encounter. This must be a legitimate enemy that is threatening to the character (level check).
Imperial Dance
The Imperial style of swordplay was developed specifically to handle fighting groups of angry peasants. This fighting style is generally suited to dealing with large groups of enemies. While wielding at least one 1 handed weapon in one hand, and no shield, you receive a +1 bonus to AC and a +1 bonus to weapon damage for each additional enemy that is within 5 feet of you beyond the first, to a maximum of +3.

Bloodwave Bay - +1 Dexterity, Athletics proficiency
Shipwreck Diver
You can hold your breath for 1 hour. In addition, you reduce damage taken from bludgeoning damage by 5.
You gain proficiency in the Investigation skill, and with Carpenter's Tools.

High Elf - +2 Dexterity +1 Intelligence
Emperor's Gift - +2 Initiative
Cantrip - Firebolt
Darkvision - 60ft
Fey Ancestry - You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Trance
Rogue (Other Proficiency, Expertise)
Sneak Attack
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Darjetii.

Statblock Type

Verum Character Sheet

Link/Embed