Patient Amnesia | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Patient Amnesia

Paladin 1 Class & Level
Hermit Background
Warforged Race
Legal Neutral Alignment

Strength 14
+2
Dexterity 8
-1
constitution 14
+2
intelligence 6
-2
wisdom 12
+1
charisma 15
+2
Total Hit Dice 1
Hit Die
1d10+2
+2 proficiency bonus
+2 Strength
-1 Dexterity
+2 Constitution
-2 Intelligence
+3 Wisdom
+4 Charisma
saving throws
-1 Acrobatics
+1 Animal Handling
-2 Arcana
+4 Athletics
+2 Deception
-2 History
+1 Insight
+4 Intimidation
-2 Investigation
+1 Medicine
-2 Nature
+1 Perception
+2 Performance
+4 Persuasion
+0 Religion
-1 Sleight of Hands
-1 Stealth
+1 Survival
skills Athletics, Intimidation, Persuasion, Religion. proficiencies

 
19
Armor Class
12
Hit Points
+0
Initiative
30
Speed
Warhammer 1d20+4 1d8+2 or 1d10+2 Bludgeoning
Dagger 1d20+4 1d4+2 Piercing
Attacks
Common, Elvish, Gnomish.
Herbalism kit, Woodcarver's tools.
All armors and shield.
Simple and Marcial weapons
Proficiences
Herbalism kit, scroll, War hammer, shield, light hammer, Chain Mail.
Explorator's pack
Holy simbol. (Silver-like Gauntlet in the right hand and a Silver Gauntlet Simbol in his shield)
Equipment
He refers to any unlivig object as a sentient creature, such as chairs, doors, beds, paper, his armor and weapons, etc..
Personality Traits
Respect. Nobody is inferior, everyone deserves respect... Even objects.
Ideals
He talk to basically everything, but he doesn't a response most of the time.
Bonds
He's willing to talk for a solution before take his Warhammer, even in a really dangerous situation.
Flaws
Constructed resilience:
Advantage against being poisoned, resistent to poison.
Doesn't need to eat, drink, nor breath.
Doesn't need to sleep, cannot be put to sleep.
Sentry's Rest:
Being Inactive for 6 hours for a long rest, he appear inert, but doesn´t render him unconscious, and he can see and hear as normal.
Armor:
In order to use a Armor, he must blend with it. It takes 1 hour to put on or take off. It can be done in a short or long rest.

Divine Sense: 3 per Long rest
As an Action, he can detect any undead, celestial or fiend in a 60ft. radious which isn't un a full cover.

Lay on Hands: Pool of 5, recovers at a Long rest.
As an action, he can touch an ally and cure him by the same Hit Points as his Pool, or cure the poison effect for 5.
Features & Traits

Heroes Enabled

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Created by

NPCHeavyMachineGun.

Statblock Type

Character Sheet (Legacy)

Link/Embed