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Sutan Doskai

Komodo Faunus Race
The Path of the Ael Origin
Warlock (Green/Hexblade) 5 Class & Level
Neutral Alignment
Deity
Faction
Rank/Position
Loyalty
Company

Strength 16
+3
Dexterity 14
+2
constitution 20
+5
intelligence 14
+2
wisdom 14
+2
charisma 17
+3
Total Hit Dice 3
Hit Die
1d8+5
+3 proficiency bonus
+3 Strength
+2 Dexterity
+5 Constitution
+2 Intelligence
+5 Wisdom
+6 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
+2 Arcana
+3 Athletics
+3 Deception
+2 History
+6 Insight
+3 Intimidation
+2 Investigation
+2 Martial
+2 Medicine
+4 Nature
+2 Perception
+3 Performance
+3 Persuasion
+0 Religion
+2 Sleight of Hands
+2 Stealth
+4 Survival
skills

 

MV

Prestige

Attunement Slots
19
Armor Class
53
Hit Points
+2
Initiative
30
Speed
Attacks
Proficiency

Languages: Common, Draconic
Skills:Survival, Nature,Insight
Expertise: Insight
Saving Throws: Wisdom, Charisma

Racial Abilities

Tremor sense 30ft
Cold Vulnerability: As a reptile, you are more susceptible to cold based climates
Corrosive Saliva: A potent saliva produced from the mouth, and can be stored for later use. Can be applied to a weapon in order to inflict vulnerability to the next damage dealing effect.
Consume and Survive: Any food Consumed heals you for your character level +1d4

 

Proficiences
Invocations

Cloak of Flies
Agonizing Blast
Eldritch Smite

 

Spellcasting
Invocations

Agonizing Blast
Cloak of Flies
Thirsting Blade

 

Spells
Eldtritch Blast, Infestation, Shield, Hex

Primal Rose

wealth
2,325gp

Handler Tickets
1x level 1 to 2

Flaming Shield of Asa

+1 Tower Shield Attunement
You gain DR 3 to Fire Damage
You gain resistance to cold damage

Flaming Rush: Whenever you use Shield Rush the damage is turn to Fire Damage.

Fire Force: Whenever you use Hunker Down if you are hit with Fire damage you gain your reaction back.


Tera, Daughter of Belladona

Tera, Daughter of Belladona
Formation: Gáe Durg
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+2 Pact Weapon/Heavy Lance /Wyvern Tear
Empire Attunement: The Rose Guard, Hexblade Warlock, and Pact of the Blade
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Contract Kill: The Contract was it worth the price? Whenever you kill an enemy under the Hex spell you gain an additional d6 of necrotic fire Damage when moving to a different hostile Creature. This stacks up to a maximum of 2d6.

Eldritch Bindings: Your Eldritch Blast is enveloped by the power of the 9 Hells. It deals an additional 1d10 of Necrotic Fire. When you kill with your eldritch blast, you can bind their soul to the Roses of Tera. When you bind a soul in this way, you can fire one additional projectile of Eldritch Blast as a free action on your turn, this Eldritch Blast has a crit range of 18-20. You can bind souls to the Roses of Tera three times, regaining its uses at dusk.

Souls bound by the Roses are Sent to the 9 Hells until a reaper can assess their judgement

Hellfire and Brimstone: You are surrounded by Roses of Hellfire and Brimstone as you charge into battle. Attacks under the effect of Full Charge deals additional necrotic fire damage equal to your level. If you land a critical, the creature must make a Strength saving throw based equal to your spellcasting modifier or be knocked prone.


If you die while Attuned to this Weapon your Soul is automatically sent to the 9 Hells.

Equipment
Class Features

Pact of the Green:

1st Level:
Rampant Growth
As a bonus action, you may charge your next combat action with the fury of nature. The next time you deal damage to a target, a sprout grows upon them, and begins to siphon their health. At the start of the turn, the sprout deals 1d4 piercing damage as the the roots burrow into their body. These sprouts can be removed with a DC strength check as an action. Non- Living creatures takes double damage. Should a creature die while under effect of these sprouts, they release spores in a 10 ft radius, effects those nearby.


Hexblade Warlock
Hex Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.

The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type.


Skill Expert
You have honed your proficiency with particular skills, granting you the following benefits:
Increase one ability score of your choice by 1, to a maximum of 20.
You gain proficiency in one skill of your choice.
Choose one skill in which you have proficiency. You gain expertise with that skill, which means your proficiency bonus is doubled for any ability check you make with it. The skill you choose must be one that isn't already benefiting from a feature, such as Expertise, that doubles your proficiency bonus.


Champion of Roses

+1 to Cha or Con
Tremor Sense increase by 30 ft
Gain a resistance against an element of acid, cold, fire, lightning, or thunder.
Gain Resistance against Piercing

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Ravion.

Statblock Type

Verum Character Sheet

Link/Embed