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Tyranus Crane

Tortle Race
Badlands [Woeful Warrior] Origin
Ancestral Barb 3 Class & Level
True Neutral Alignment
Tilt Deity
Factionless Faction
N/A Rank/Position
0 Loyalty
N/A Company

Strength 17
+3
Dexterity 11
+0
constitution 15
+2
intelligence 14
+2
wisdom 12
+1
charisma 10
+0
Total Hit Dice 3d12+2
Hit Die
1d12+2
+2 proficiency bonus
+7 Strength
+2 Dexterity
+6 Constitution
+4 Intelligence
+3 Wisdom
+2 Charisma
saving throws
+0 Acrobatics
+1 Animal Handling
+2 Arcana
+5 Athletics
+0 Deception
+4 History
+1 Insight
+0 Intimidation
+2 Investigation
+2 Martial
+1 Medicine
+4 Nature
+3 Perception
+0 Performance
+0 Persuasion
+2 Religion
+0 Sleight of Hands
+0 Stealth
+5 Survival
skills

 
1
MV
0
Prestige
1
Attunement Slots
17
Armor Class
46
Hit Points
+0
Initiative
30
Speed
Maul 1d20+5 2d6+3
Hand Axe 1d20+5 1d6+3
Claw 1d20+5 1d4+3
Attacks
[Barbarian = Athletics, Nature] [Tortle = Survival] [Tilt = Perception] [Factionless = Smith's Tools + History]

Badlands = +2 to ALL Saving Throws and +10 HP
Whenever you kill an enemy, you are healed for a number of hitpoints equal to the killed enemy's Constitution modifier (minimum one).

Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution
Skills: Athletics, Nature
Proficiences
Spellcasting

• Funny

 

Spellcasting
Equipment

• Maul
• Two Hand Axes
• An explorer's pack + four javelins
• 250 Gold
• x3 Healing Potion
• 3 Fangs
• Mysterious Key
• Green Thumb (Special Scythe) +2 Survival, +5 Dmg to Plant Life. D12. Great Weapon. Heavy

 

Equipment
Factionless
Faction
The Mad Man (10/15/14/11/11/15)
Stat Array
Rage

[Rage x3]
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren't wearing heavy armor:

You have advantage on Strength checks and Strength saving throws.
When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.

 


Unarmored Defense

[Unarmored Defense]
While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

 


Danger Sense

[Danger Sense]
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger. You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.

 


Reckless Attack

[Reckless Attack]
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.

 


Ancestral Guardian

[Ancestral Guardian]
Starting when you choose this path at 3rd level, spectral warriors appear when you enter your rage. While you’re raging, the first creature you hit with an attack on your turn becomes the target of the warriors, which hinder its attacks. Until the start of your next turn, that target has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage of the target’s attacks.

 

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

OmegaSlant.

Statblock Type

Verum Character Sheet

Link/Embed