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Sara kin

Half-Elf Race
The Rift (Slog) Origin
Sorcerer 1 Class & Level
Neutral Good Alignment
Sekelcuse Deity
factionless Faction
n/a Rank/Position
n/a Loyalty
n/a Company

Strength 12
+1
Dexterity 14
+2
constitution 16
+3
intelligence 10
+0
wisdom 12
+1
charisma 18
+4
Total Hit Dice 1d6
Hit Die
1dd6+3
+2 proficiency bonus
+1 Strength
+2 Dexterity
+5 Constitution
+0 Intelligence
+1 Wisdom
+6 Charisma
saving throws
+2 Acrobatics
+1 Animal Handling
+2 Arcana
+0 Athletics
+4 Deception
+0 History
+3 Insight
+4 Intimidation
+0 Investigation
+1 Martial
+1 Medicine
+0 Nature
+1 Perception
+6 Performance
+4 Persuasion
+0 Religion
+2 Sleight of Hands
+4 Stealth
+1 Survival
skills

 

MV
0
Prestige
3
Attunement Slots
15
Armor Class
10
Hit Points
+2
Initiative
30ft
Speed
Light Crossbow 1d20+4 1d8+2
Dagger 1d20+4 1d8+2
Attacks
Daggers,dart, slings, quarterstaffs, light crossbows.
Proficiences
Sorcerer 1:
COLOR SPRAY

Casting Time: 1 action
Range: Self (15-foot cone)
Components: V S M (A pinch of powder or sand that is colored red, yellow, and blue)
Duration: 1 round
Classes: Sorcerer, Wizard
A dazzling array of flashing, colored light springs from your hand. Roll 6d10; the total is how many hit points of creatures this spell can effect. Creatures in a 15-foot cone originating from you are affected in ascending order of their current hit points (ignoring unconscious creatures and creatures that can’t see). Starting with the creature that has the lowest current hit points, each creature affected by this spell is blinded until the spell ends. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A creature’s hit points must be equal to or less than the remaining total for that creature to be affected.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d10 for each slot level above 1st.
---------------------------//-------------------------
Magic Missile:

Casting Time: 1 action
Range: 120 feet
Components: V S
Duration: Instantaneous
Classes: Sorcerer, Wizard
You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the spell creates one more dart for each slot above 1st.
Spellcasting
Light crossbow // 20 bolts
Component Pouch
Explorer's Pack
Dagger x2
Equipment
factionless
Faction
MAD MAN
Stat Array
/Spellcasting
/Dragon Ancestor
At 1st level, you choose one type of dragon as your ancestor. The damage type associated with each dragon is used by features you gain later. (Green Dragon)
/Draconic Resilience
As magic flows through your body, it causes physical traits of your dragon ancestors to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this class.

Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. When you aren’t wearing armor, your AC equals 13 + your Dexterity modifier.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Lucaa.

Statblock Type

Verum Character Sheet

Link/Embed