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Dia Zannis

Goblin Race
Marzel/Artisan Origin
Wizard 5 Class & Level
Chaotic Good Alignment
Pachyderm Deity
Faction
Rank/Position
Loyalty
Company

Strength 8
-1
Dexterity 16
+3
constitution 16
+3
intelligence 17
+3
wisdom 10
+0
charisma 10
+0
Total Hit Dice 1
Hit Die
1d6+3
+2 proficiency bonus
+0 Strength
+2 Dexterity
+1 Constitution
+6 Intelligence
+3 Wisdom
+0 Charisma
saving throws
+3 Acrobatics
+0 Animal Handling
+5 Arcana
-1 Athletics
+0 Deception
+3 History
+2 Insight
+0 Intimidation
+5 Investigation
+0 Martial
+0 Medicine
+3 Nature
+0 Perception
+0 Performance
+2 Persuasion
+3 Religion
+3 Sleight of Hands
+3 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
13
Armor Class
42
Hit Points
+3
Initiative
30ft
Speed
Attacks
daggers, darts, slings, quarterstaffs, light crossbows
Alchemist's Supplies
Calligrapher's Supplies
Common, Goblin, Gnomish

Proficiences
Cantrips
Message, Mage Hand, Firebolt

1st
Alarm, Burning Hands, Comprehend Languages, Disguise Self, Feather Fall, Find Familiar, Mage Armor, Shield, Identify, Magic Missile

2nd
Arcane Lock, Scorching Ray, Shadow Blade

3rd
Counterspell, Lightning Bolt
Spellcasting
Dagger
Orb (arcane focus)
Scholar's Pack
a backpack
a book of lore
a bottle of ink
an ink pen
10 sheets of parchment
a little bag of sand
a small knife
Spell Book
Alchemist's Supplies
Calligrapher's Supplies
a letter of craftmanship from Marzel
a set of common clothes
a belt pouch containing 15 gp
Stone of Pachyderm (Luck Stone +1)
Must be a follower of Pachyderm to atune.
While this polished stone is on your person, you gain a +1 bonus to ability checks and saving throws

Equipment
Specialist
Stat Array
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Fury of the Small. When you damage a creature with an attack or a spell and the creature's size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your level. Once you use this trait, you can't use it again until you finish a short or long rest.

Nimble Escape. You can take the Disengage or Hide action as a bonus action on each of your turns.

Arcane Recovery: Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

hagspam.

Statblock Type

Verum Character Sheet

Link/Embed