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Clannfear
Clannfear, Daedra, Minor Solo, 400 White Soul
Armor Rating: Clannfear Hide: Full AR 4 + Natural Toughness (1).
CharacteristicAttributesSkills
Strength 50 Health Points27 Combat 70
Endurance 45 Wound Thresh.9 Magic 25
Agility 50 Magicka Points25 Evade 70
Intelligence 25 Stamina Points4 Observe 60
Willpower 40 Init Rating11 Stealth 50
Perception 40 Action Points3 Knowledge 25
Personality 5 Speed15 Social 5
Luck Points Sizestandard Physical 70
Equipment
  • Headbutt: 1d8 Crushing; Magic, Concussive, 1m Reach.

  • Clannfear Claws: 1d4 Slashing; Bite, Magic, 1m Reach.

  • Gnashing Beak: 1d8 Splitting; Unwieldy, Magic, 2m Reach.
Abilities
  • Charge (1 SP): As part of a move, the Clannfear can lower its head and barrel through its foes. It can move up to triple its movement speed in a straight line, and any characters Medium or smaller caught in its path must test Evade as a free action or take 1d6 Crushing damage and be knocked Prone.
Talents / Traits
  • Bite: A Bite attack that deals damage automatically starts a Grapple. If the target successfully Counter Attacks a Bite, the Counter Attack ignores the creature’s AR and Natural Toughness.

  • Daedric Reflection: Any time the Clannfear is struck in melee that is fully or partially resisted by it’s AR value, it causes 1d4 Magic damage on the attacker immediately.

  • Dark Sight: Can see and act normally in areas with no light.

  • Resistance (Fire, 5).

  • Savage: The creature rolls damage twice and keeps the highest roll.

  • Weakness (Shock, 3).
Image
Notes

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