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Skeever
Rat, Beast, Minor Solo, 10 White Soul
Armor Rating:
CharacteristicAttributesSkills
Strength 20 Health Points10 Combat 40
Endurance 20 Wound Thresh.3 Magic
Agility 40 Magicka Points10 Evade 40
Intelligence 10 Stamina Points2 Observe 40
Willpower 5 Init Rating8 Stealth 50
Perception 30 Action Points3 Knowledge
Personality 5 Speed9 Social
Luck Points Sizesmall Physical 20
Equipment
  • Claws and Teeth: d4 Slashing, Reach 1m.
Abilities
  • Rat Leap (1 SP): The rat leaps up to 3m, and makes a biting attack against the target. Dodging or Parrying the attack has a -20 penalty as the rat catches them off-guard.

  • Bite: A Bite attack that deals damage automatically starts a Grapple. If the target Counter Attacks a Bite attack, the Counter Attack ignores the creature's AR and Natural Toughness trait.
Talents / Traits
  • Bestial: Automatically passes Survival tests in its natural habitat. Must test Willpower to avoid fleeing combat if the GM feels it's appropriate.

  • Dark Sight: A creature with this trait can see and act normally in areas with dim or no light.

  • Diseased (-30): Cave Rats with this trait are diseased, and if they deal a wound to another character with their natural weapons then that character must test Endurance -30 or contract Common Disease.

  • Minion: A Cave Rat dies if it ever suffers a Wound of any sort.

  • Quadruped: When Dashing, triples Speed.

  • Vicious (2): Skeevers count their SB as being 2.


 
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Notes

  • On a +30 Survival test, a character can harvest one day's ration of rat meat. Rat meat must be cooked, and consuming it forces a +0 Endurance test, or the consuming character gains Common Disease.

  • A character can harvest the rat's tail, which is one Common Destruction ingredient.



 

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