Konegato | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Konegato

Monk (Kensei) 3 Class & Level
Hunter Initiate Background
Lynian (Melynx) Race
CG Alignment

Strength 13
+1
Dexterity 17
+3
constitution 14
+2
intelligence 14
+2
wisdom 15
+2
charisma 9
-1
Total Hit Dice 3
Hit Die
1d8+2
+2 proficiency bonus
+3 Strength
+5 Dexterity
+2 Constitution
+2 Intelligence
+2 Wisdom
-1 Charisma
saving throws
+5 Acrobatics
+2 Animal Handling
+2 Arcana
+3 Athletics
-1 Deception
+2 History
+2 Insight
-1 Intimidation
+2 Investigation
+2 Medicine
+2 Nature
+2 Perception
-1 Performance
-1 Persuasion
+2 Religion
+3 Sleight of Hands
+5 Stealth
+4 Survival
skills

 
15
Armor Class
24
Hit Points
+3
Initiative
40
Speed
NameAttackDamageRange
Unarmed+51d4 + 3 Bludgeon5ft
Claws+51d4 + 3 Slash5ft
Uncommon Insect Glaive+51d10 + 3 Slash5ft
Kinsect+51d6 +3 Bludgeon60/120ft
Common Bow+51d8 + 3 Slash150/600ft
IF ARZUROS BONE TRINKET EQUIPPED, +2 DAMAGE TO BLUDGEON ATTACKS
Attacks
Languages: Common, Lynian, Wyverian, Draconic

Tools: Cook's Utensils, Leatherworker's Tools, Herbalism Kit. Painter's Supplies

Armor:None.

Weapons: Simple, Shortsword, Lance (Kensei), Light Bowgun (Kensei)

Skills: Survival, Athletics, Acrobatics, Stealth
Proficiences
Slots

Trinket:
Slot 1: Kut-Ku Auricle (ARMOR)
Trinket:
Slot 1: Arzuros Jumbo Bone (WEAPON)
Monk Sash:
Slot 1: Gajau Skin
Uncommon Insect Glaive:
Slot 1: Lagombi Plastron (WEAPON)
Slot 2: Vespoid Wing (WEAPON)
Common Bow:
Slot 1: EMPTY


Uncommon Insect Glaive

2 Slots
Standing Leap: As an action, make a standing leap upwards or forwards, covering a number of feet = STR score + PROF. As part of the same action, I can make a single weapon attack against a target.

Kinsect: As part of my Attack action, I can make a ranged weapon attack (60/120) by sending out my kinsect towards a creature. On hit it deals 1d6 bludgeoning damage. If I am able to make multiple attacks with my Attack action, this attack replaces one of them.


Common Bow

1 Slot
Coating: As a Bonus Action, I can coat up to 10 arrows in a special oil to add an effect to my arrows. The oil lasts for 10 minutes before evaporating. DC = 8 + PRO + DEX


Monster Materials

  • Gajau Skin (A) - Reduce Cold damage by 2 while equipped.

  • Iodrome Hide (A) - Always know the direction to the nearest tavern within a 60 mile radius while equipped.

  • Lagombi Plastron (A, W) - (A) Ignore difficult terrain created by Ice or Snow while equipped. (W) Can freeze ground for up to 30 seconds in a 10ft radius. Becomes difficult terrain. Recharged 1d6 seconds energy at dawn.

  • Kut-Ku Auricle (A, W) - (A) When making a skill check, I can use a reaction to gain advantage on it. Once per long rest. (W) Use a Bonus Action to exhale fire at a target within 15ft. DC 13 DEX save, 2d6 fire damage. Once per long rest.

  • Arzuros Jumbo Bone (W, O) - (W) Bludgeoning weapons deals an extra 2 bludgeoning damage. (O) Uncommon armor upgrade material.

  • Small Hermitaur Shell (A) Reduce bludgeoning damage when wearing this on your armor by 2.

  • Honey Add to a potion to increase healing by a d4. Takes a DC 10 alchemy check.

  • Vespoid Wing (W) 2 Runes that regen at dawn. When a creature is hit, expend a charge to make them make a DC 10 CON save. On a failed save, they are incapped for 1 minute.

  • Kulu-Ya-Ku Beak (A,W) (A) Use haste once per day as an action. Can target only myself and gain 3 exhaustion when spell ends. (W) Bonus action for next melee weapon attack to cause sleep when failing DC 11 CON save. Once per long rest.

  • Shamos Scale (A) +1 Passive perception when worn.


Currency

0 CP
0 SP
895 GP
3 Earth Crystals
1 Armor Sphere


General

Guild Card
Herbalist Kit
Hunting Trap
Momento (Letter of Recommendation from my Hunter)
Traveler's Clothes
10 darts


Explorer's Pack

Backpack
Bedroll
Mess kit
Tinderbox
10 torches
10 rations
Waterskin
50ft rope


Equipment
Peppy and excitable. Ready to take on any challenge even if it might be tough.

Won't pass up a good meal. Believes that a proper chow-down session before a hunt is a necessity to be successful

Curious when it comes to exploration. Will want to search every nook and cranny of a location.

Personality Traits
Courage: Any adversities can be beaten as long as one is brave enough to face them.

Ecology: The areas where these monsters live and thrive are important, and must be protected as well as studied. Sometimes this means you have to cull, but that's just nature!
Ideals
Gareth: My former hunter! He trained me to be who I am today and I am deeply grateful for it.
Bonds
Curiousity Killed the Lynian: Sometimes is a little too curious and can get himself into sticky (or sharp...) situations.
Flaws
Racial

Darkvision: You have a cat's keen senses, espeicially in the dark. You can see in dim light within 60ft of you as if it were bright light and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey.

Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Cat's Claws: Because of your claws, you have a climbing speed of 20ft. In addition, your claws are natural weapons. If you hit with them you deal 1d4 + STR slashing damage.

Kleptomaniac: You have proficiency in the Sleight of Hand skill, Additionally, you are able to determine the value of an object you have stolen if you spend at least 1 hour inspecting or studying it without interruption. In the item is magical, you know its rarity, but not what its magical properties are.

Meowster Chef: You have proficiency with cook's utensils.


Background

Guild Membership: Your guild will provide you with food and accommodation if necessary. You have access to a guild hall if one is present. The guild will support you in legal matters, so long as your rank is high enough and you are in good standing with the guild, and is a good way to gain introduction to influential members of society. Connections made through the guild for personal reasons may require a donation to the guild coffers. 5GP or at least one completed hunt per month for dues.


Monk

Unarmored Defense: When wearing no armor and not wielding a shield, AC = 10 + DEX + WIS

Martial Arts: When unarmed or wielding only monk weapons and not wearing armor or a shield...

  • Use DEX instead of STR for attack and damage rolls of unarmed strikes and monk weapons.

  • Roll a d4 instead of the normal damage of your unarmed strike or monk weapon. This changes as you gain levels.

  • When you use the Attack action with an unarmed strike or monk weapon on your turn, you can make one unarmed strike as a bonus action.

Ki: 3 Ki Points; Recharge at short/long rest. Ki Save = 8 + PRO + WIS

Flurry of Blows: Immediately after an Attack, spend 1 ki point to make 2 unarmed strikes as a Bonus Action.

Patient Defense: Spend 1 ki point to take the Dodge action as a Bonus Action on my turn.

Step of the Wind: Spend 1 ki point to take the Disengage or Dash action as a Bonus Action on my turn; jump distance is doubled.

Unarmored Movement: Increased movement when unarmored per chart. (Currently +10)

Deflect Missiles: Use a Reaction to deflect or catch a missile when hit by a ranged attack. When done, the damage is reduced by 1d10 + DEX + Monk LVL. If damage is reduced to 0, I can spend 1 ki point to throw it back as part of the same Reaction with Proficiency and as a monk weapon. Range 20/60.


Kensei

Kensei Weapons: Insect Glaive and Bow act as monk weapons. At 6th, 11th, and 16th, choose another Kensei weapon.

Agile Parry: When making an unarmed strike as part of the Attack action and while holding a Kensei weapon, I can use it to defend myself (if it is Melee). +2 Bonus AC until the start of my next turn while the weapon is in my hand and I am not incapacitated.

Kensei's Shot: As a bonus action on my turn, I can make any target hit with a ranged attack using a Kensei weapon take an extra 1d4 damage until the end of the current turn.

 

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Created by

OmegaAesthetic.

Statblock Type

Character Sheet (Legacy)

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