Adelaide Endora Galatea | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Adelaide Endora Galatea

Wyvern Rider 11 Class & Level
Mercenary's Aide Background
Faerghus Race
Chaotic Good Alignment

Strength 20
+5
Dexterity 24
+7
constitution 18
+4
intelligence 20
+5
wisdom 22
+6
charisma 22
+6
Total Hit Dice 11
Hit Die
1d8+4
+0 proficiency bonus
+5 Strength
+10 Dexterity
+4 Constitution
+5 Intelligence
+8 Wisdom
+6 Charisma
saving throws
+10 Acrobatics
+8 Animal Handling
+5 Arcana
+7 Athletics
+6 Deception
+5 History
+6 Insight
+8 Intimidation
+5 Investigation
+8 Medicine
+5 Nature
+9 Perception
+6 Performance
+6 Persuasion
+5 Religion
+7 Sleight of Hands
+7 Stealth
+9 Survival
skills WEAPONS: +2 in Lances, Longswords, Shortswords, and Spears   MAGIC: +3 in Dark Magic   ARMOR: Light, Medium, Shields   LANGUAGES: Fodlan proficiencies

 
21
Armor Class
115
Hit Points
+7
Initiative
60ft
Speed
Dragon Slayer (2 attacks per turn) 1d20+8 1d8+6 1d10+6 Dragon Damage 3d6
Longsword (2 attacks per turn) 1d20+7 1d8+5 1d10+5
Spear (2 attacks per turn) 1d20+9 1d6+7
Wyvern Bite (Bonus Action for 1 attack, Action for 2) 1d20+8 2d12+5
Attacks
WEAPONS: Longsword, Spear, Gradivus (Lance, A Rank)
ARMOR: Mark 3A Prototype, Iron Shield (+2 cannot wield two-handed weapons or cast spells), Ring of Spell Turning

NOTE: HIGHER ACs
FLYING AC = 23, 27 for multi-attack
FLYING + SHIELD AC = 25, 29 for multi-attack
SHIELD AC = 23
Equipment
MINOR CREST OF DAPHNEL: If your attack roll hits with a natural 18 or higher, you can double your damage modifier (e.g. You have a +3 in Dexterity and you use a Dexterity based weapon. If you roll a natural 18 or higher, your +3 becomes a +6 for that attack).
Users can wield Luin (lance).

WYVERN STATS AND EXTRA ABILITIES
HP: 80 AC: 18 Spd: 75ft
FRIGHTFUL PRESENCE: Use your bonus action to have your mighty wyvern roar at your enemies. Those within a 15ft cone make a Wisdom Save DC 15. If fail, they are frightened. Meaning they have disadvantage on ability checks and attack rolls if you are within their line of sight. They also cannot willingly move towards you.

TAIL ATTACK: A sweeping attack in a 15ft line. Dexterity saving throw DC 15. If fail, targets take 1d8 + 5 damage and fall prone.

MULTIATTACK DEFENSE (while flying): When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn.

EXCEPTIONAL TRAINING: While mounted, you can use a bonus action to command your wyvern to Dash, Disengage, or Dodge.

WARDING MANEUVER: Uses = Constitution modifier (recharge after long rest). Can interfere with attacks made against allies. If an ally within 5ft of you is hit by an attack, use a reaction to interfere, adding 1d10 to the ally’s AC. If the target still hits, damage is halved.

HEALER (Feat): You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
• When you use a healer’s kit to stabilize a dying creature, that creature also regains 1 hit point.
• As an action, you can spend one use of a healer’s kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature’s maximum number of Hit Dice. The creature can’t regain hit points from this feat again until it finishes a short or long rest.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

Dragonslayer longsword

Adventuring Gear Versatile Very Rare (this item requires attunement) [Evocation]

You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.   When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.

Type Damage Damage Range Properties
Simple Melee 1d8+STR mod / 1d10+STR mod Slashing 5ft Versatile

Cost: 1500g Weight: 2.2lb


 

Ring of Spell Turning

Ring

Legendary Abjuration Requires Attunement

While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). In addition, if you roll a 20 for the save and the spell is 7th level or lower, the spell has no effect on you and instead targets the caster, using the slot level, spell save DC, attack bonus, and spellcasting ability of the caster. 


Mark 3A Prototype

Armor (Light)

Rare Requires Attunement

This is a +1 light armor prototype due to its extra addition of smooth iron plating. Has 2 weapon mounts and 1 accessory mount for interchangeable attachments. Every time you use an attachment, roll 1d6 DC 5. If you fail, the attachment breaks after use. You must take an action to mount and dismount attachments. You can repair 1d4 attachments per long rest. You must be proficient in Smithing Tools to repair attachments.   WEAPON ATTACHMENTS (2 of each)   Arm Blades: Collapsible longswords. 1d8 + Strength Piercing. Extend and Collapse blades using bonus action. Must deactivate to free hands and use other weapons, shields, cast spells, etc.   Arrow Volley Revolver: Range 60/100ft. 1d8 + Dex. Use Bonus Action to shoot 1 arrow or Action to shoot 2 (Extra Attack allows for more shots). Auto-Loading, each attachment has 6 shots. Use an action to reload 3 slots. You have 24 arrows in total (4 full rounds, 2 per revolver).   Flamethrower: 2 uses per attachment. Has same effect as Burning Hands. NOTE: If the attachment breaks, it explodes. Take 2d6 fire damage and roll 1d20. DC 11 to avoid permanent injuries (ask DMs for specifics).   ACCESSORY ATTACHMENTS (1 of each)   Glider: Same effect as Feather Fall. 2 uses per short rest before overheats.

Type AC STR Req. Stealth Dis.
Light 13 No


Saddle of the Cavelier

Wondrous Item

Varies Abjuration

While in this saddle on a mount, you can't be dismounted against your will if you're conscious, and attack rolls against the mount have disadvantage. 


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Created by

StariMasters.

Statblock Type

Character Sheet (Legacy)

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