Thunder step | Spell | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Thunder step

3-level Conjuration

Casting Time 1 action
Range 90 feet
Duration Instantaneous
Components V
Materials A drop of water

you teleport to an unoccupied space you can see within range. Immediately after you disappear, a thunderous booms sounds and each creature within 10ft of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much on a successful one. The thunder can be heard up to 300ft away.

You can bring along objects as long as they don't exceed your carrying capacity. You can also teleport one willing creature your size or small who is carrying gear up to its capacity, the creature must be within 5ft of you when you cast the spell, there also must be 5 unoccupied space next to you as well or the creature is left behind when you teleport.

At higher levels.When you cas this spell using a spell slot 4th or higher, the damage increases by 1d10 for each spell slot above 3rd. 4d10 5d10 6d10 7d10 8d10 9d10 10d10

Class(es): Wizard, Sorcerer, Warlock

Created by

Rathie645.

Statblock Type

Spell

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