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Kragak Vunakeaku in Dungeons & Dragons 5e

Kragak Vunakeaku

Goliath Race
Krazax/Lowlander Origin
Fighter 1 Class & Level
Lawful Neutral Alignment
Gwaina Deity
Faction
Rank/Position
Loyalty
Company

Strength 17
+3
Dexterity 10
+0
constitution 17
+3
intelligence 11
+0
wisdom 14
+2
charisma 11
+0
Total Hit Dice 1d10
Hit Die
1d10+3
+2 proficiency bonus
+3 Strength
+0 Dexterity
+3 Constitution
+0 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+0 Acrobatics
+2 Animal Handling
+0 Arcana
+5 Athletics
+0 Deception
+0 History
+2 Insight
+0 Intimidation
+0 Investigation
+4 Martial
+2 Medicine
+2 Nature
+4 Perception
+0 Performance
+0 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+4 Survival
skills

 

MV

Prestige

Attunement Slots
18
Armor Class
18
Hit Points
+0
Initiative
30ft
Speed
Attacks
Survival-Krazax
Athletics-Goliath
Nature-From Gwaina
Perception-Fighter
Martial-Fighter
Proficiences
Chain mail
Battle axe and shield
2 Hand axes
Explore Pace
Equipment
Mad Man
Stat Array
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

SECOND WIND
You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.

Stone's Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Mountain Born. You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.

Languages. You can speak, read, and write Common and Giant.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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