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Durzog
Durzog, Beast, Major Solo, 40 White Soul
Armor Rating: Partial AR 5 / Poison AR 1 (Plated Hide)
CharacteristicAttributesSkills
Strength 40 Health Points18 Combat 55
Endurance 35 Wound Thresh.7 Magic
Agility 40 Magicka Points25 Evade 40
Intelligence 25 Stamina Points3 Observe 55
Willpower 20 Init Rating9 Stealth 40
Perception 35 Action Points3 Knowledge
Personality 5 Speed12 Social
Luck Points Sizepuny Physical 50
Equipment

  • Bite: d10 Crushing (2), Bite, Reach 1m.



 
Abilities

  • Latch On (1 SP): If the Durzog successfully Bites a target, then it latches on with all its strength, and the bitten Hit Location counts as Crippled until the character removes the durzog by breaking out of the Grapple.



 
Talents / Traits

  • Bestial: Automatically passes Survival tests in its natural habitat. Must test Willpower to avoid fleeing combat if the GM feels it's appropriate.

  • Bite: A Bite attack that deals damage automatically starts a Grapple. If the target Counter Attacks a Bite attack, the Counter Attack ignores the creature's AR and Natural Toughness trait.

  • Dark Sight: A creature with this trait can see and act normally in areas with dim or no light.

  • Diseased (+0): Durzogs with this trait are diseased, and if they deal a wound to another character with their natural weapons then that character must test Endurance +0 or contract Common Disease.

  • Greenskin's Best Friend: Even though it cannot speak any languages, a durzog can understand simple orders given by a goblin or orc that it trusts.

  • Quadruped: When Dashing, triples Speed.

  • Savage: Rolls its damage dice twice and picks the highest.

  • Teamwork: Gains a bonus DoS on any attack rolls made while an ally with Teamwork is in Reach of the same target.



 
Image
Notes



  • On a +30 Survival test, a character can remove the durzog's hide, worth 30 drakes, over the course of a Short Rest.

  • On a +20 Survival test, a character can, over the course of a Long Rest, turn a durzog hide into one piece of Full Durzog Hide armour. Durzog Hide armour is exactly the same as regular Hide but has 1 Poison AR.

  • On a +20 Simple Survival test over a Short Rest, a character can harvest DoS days' rations of durzog meat, which can be cooked and eaten as a ration, or can be used as an Uncommon Illusion ingredient. Unlike other raw meats, durzog meat will not spoil.





 

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