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Kain Dar'kin

Wood elf Race
whispering isles Origin
Rogue 3 Class & Level
lawful evil Alignment
Wode Deity
factionless Faction
Rank/Position
Loyalty
Company

Strength 10
+0
Dexterity 18
+4
constitution 11
+0
intelligence 11
+0
wisdom 16
+3
charisma 14
+2
Total Hit Dice 8
Hit Die
1d8+0
+2 proficiency bonus
+0 Strength
+6 Dexterity
+0 Constitution
+2 Intelligence
+3 Wisdom
+2 Charisma
saving throws
+5 Acrobatics
+3 Animal Handling
+0 Arcana
+0 Athletics
+4 Deception
+0 History
+5 Insight
+2 Intimidation
+0 Investigation
+3 Martial
+3 Medicine
+0 Nature
+7 Perception
+2 Performance
+4 Persuasion
+0 Religion
+5 Sleight of Hands
+7 Stealth
+5 Survival
skills

 

MV

Prestige

Attunement Slots
16
Armor Class
18
Hit Points
+6
Initiative
35ft
Speed
shortbow 1d20+7 1d6+5
Longbow 1d20+7 1d8+5
Attacks
Deception
Stealth 2
Perception 2
Persuasion
sleight of hand
survival
insight
acrobatics
theives tool
Elf weapon training
Proficiences
Arrows 20
backpack 1
common clothes 1
crowbar 2
dagger
dagger
hammer 1
leather
piton
rations
rope, hempen (50 feet)
shortbow
shortsword
theives' tools
tinderbox
torch
waterskin
Magic cloth
Poison arrows 3
Equipment
factionless
Faction
Mad max
Stat Array
Sneak Attack1d6
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.



Thieves’ Cant
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

Darkvision
You can see in darkness (shades of gray) up to 60 ft.

Keen Senses
You have proficiency in the Perception skill.

Fey Ancestry
You have advantage on saves against being charmed, and magic can’t put you to sleep.

Trance
You don't need to sleep, but meditate semiconsciously for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Elf Weapon Training
You have proficiency with the longsword, shortsword, shortbow, and longbow.

Fleet of Foot
Your base walking speed increases to 35 feet.

Mask of the Wild
You can attempt to hide even when you are only lightly obscured.

Cunning action
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Assassinate: During its first turn, the Assassin has advantage on Attack rolls against any creature that hasn't taken a turn. Any hit the Assassin scores against a surprised creature is a critical hit.
Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Akira_Yuki.

Statblock Type

Verum Character Sheet

Link/Embed