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Tidane

Goliath Race
Orde/Church Child Origin
Paladin 1 Class & Level
Lawful Good Alignment
Oun Deity
Factionless Faction
Rank/Position
Loyalty
Company

Strength 17
+3
Dexterity 11
+0
constitution 14
+2
intelligence 10
+0
wisdom 11
+0
charisma 15
+2
Total Hit Dice 1
Hit Die
1d10+2
+2 proficiency bonus
+3 Strength
+0 Dexterity
+2 Constitution
+0 Intelligence
+2 Wisdom
+4 Charisma
saving throws
+0 Acrobatics
+0 Animal Handling
+0 Arcana
+5 Athletics
+2 Deception
+0 History
+0 Insight
+2 Intimidation
+0 Investigation
+0 Martial
+2 Medicine
+0 Nature
+0 Perception
+2 Performance
+4 Persuasion
+0 Religion
+0 Sleight of Hands
+0 Stealth
+0 Survival
skills

 

MV

Prestige

Attunement Slots
15
Armor Class
12
Hit Points
+0
Initiative
30
Speed
WeaponAttackDamageReachQualities
Warhammer 1d20+5 1d8 5ftVersatile
Attacks
Type | Proficiency | Source
Skill | Athletics | Goliath
Skill | Medicine | Paladin
Skill | Persuasion | Paladin
Saving | WIS | Paladin
Saving | CHR | Paladin
Armour | Light | Paladin
Armour | Medium | Paladin
Armour | Heavy | Paladin
Armour | Shield | Paladin
Weapons | Simple | Paladin
Weapons | Martial | Paladin
Languages | Common | Goliath
Languages | Giant | Goliath
Proficiences
5 Lay on Hands
Divine Sense
Guidance
Spellcasting
Warhammer
Shield
5 Javelins
Explorer's Pack
Chain Mail
Symbol of Oun
Equipment
Factionless
Faction
Mad Man
Stat Array
Goliath
---------------
Size. Goliaths are between 7 and 8 feet tall and weigh between 280 and 340 pounds. Your size is Medium.

Natural Athlete. You have proficiency in the Athletics skill.

Stone's Endurance. You can focus yourself to occasionally shrug off injury. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use this trait, you can't use it again until you finish a short or long rest.

Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Mountain Born. You're acclimated to high altitude, including elevations above 20,000 feet. You're also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master's Guide.

Languages. You can speak, read, and write Common and Giant.
======================================

Class/Racial Features & Traits

The statblocks of your Weapons, armor and other important/magical equipment

Statblocks for your familiars, mounts etc.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


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