Death Hound | UESRPG 3e NPC Sheet | Unofficial Elder Scrolls RPG | Statblocks & Sheets | World Anvil

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Death Hound
Undead, Major Solo, 75 White Soul
Armor Rating:
CharacteristicAttributesSkills
Strength 25 Health Points15 Combat 60
Endurance 30 Wound Thresh.5 Magic
Agility 40 Magicka Points10 Evade 40
Intelligence 10 Stamina Points3 Observe 50
Willpower 20 Init Rating8 Stealth 40
Perception 30 Action Points3 Knowledge
Personality 5 Speed10 Social
Luck Points Sizepuny Physical 30
Equipment

  • Chilling Bite: d6 Frost; Bite, 1m.



 
Abilities

  • Latch On (1 SP): If the Death Hound successfully Bites a target, it latches on with all its strength, and the bitten Hit Location counts as Crippled until the character removes the Death Hound by breaking out of the Grapple.

  • Grave Fang (1 SP): After dealing damage with a Chilling Bite, a Death Hound can spend an SP to immediately drain 1 SP from the target.



 
Talents / Traits

  • Bite: A Bite attack that deals damage automatically starts a Grapple. If the target Counter Attacks a Bite attack, the Counter Attack ignores the creature's AR and Natural Toughness trait.

  • Dark Sight: A creature with this trait can see and act normally in areas with dim or no light.

  • Diseased (-20) [Sanguinare Vampiris]: Undead with this trait are diseased, and if they deal a wound to another character with their natural weapons then that character must test Endurance -20 or contract Sanguinare Vampiris.

  • Quadruped: When Dashing, triples Speed.

  • Teamwork: Gains a bonus DoS on any attack rolls made while an ally with Teamwork is in Reach of the same target.

  • Undead: Does not breathe or eat, immune to disease, poison, non-severed wounds, aging, fatigue, dazed, deaf, and organ damage.

  • Unrelenting: Targets cannot Disengage while in Reach of a Death Hound.



 
Image
Notes

  • On a +0 Survival test, a character can remove the Death Hound's hide, worth 20 drakes, over the course of a Short Rest. If the character fails this test, the hide is spoiled, halving its worth.

  • On a +20 Survival test, a character can, over the course of a Long Rest, turn a Death Hound hide into one piece of Full Death Hound Hide armour. Death Hound Hide armour is exactly the same as regular Hide.

  • On a +20 Simple Survival test over a Short Rest, a character can harvest DoS days' rations of Death Hound meat, which will spoil within a day if not properly preserved. A character must test

  • Endurance +20 when consuming Death Hound meat or else take 1 Frost damage that ignores resistances.



 

Created by

drhodesw.

Statblock Type

UESRPG 3e NPC Sheet

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