Huge Snake | UESRPG 3e NPC Sheet | Unofficial Elder Scrolls RPG | Statblocks & Sheets | World Anvil

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Huge Snake
Huge Snake, Beast, Major Solo, 80 White Soul
Armor Rating: 4 AR, 2 Poison (Snake Hide)
CharacteristicAttributesSkills
Strength 60 Health Points28 Combat 50
Endurance 55 Wound Thresh.11 Magic
Agility 60 Magicka Points25 Evade 55
Intelligence 25 Stamina Points5 Observe 50
Willpower 40 Init Rating12 Stealth 70
Perception 45 Action Points3 Knowledge
Personality 10 Speed18 Social
Luck Points Sizelarge Physical 75
Equipment

  • Bite: d8 Slashing, Bite, Reach 1m.

  • Weak Point (Underbelly): The snake does not have AR on its underbelly.



 
Abilities

  • Constrict (1 SP): If an enemy is Grappled, the Snake can spend 1 Stamina to immediately inflict 2 Stamina damage.

  • Envenom (1 SP): After successfully dealing damage with a Bite attack, the Giant Snake can deal a bonus d8 Poison damage.



 
Talents / Traits

  • Amphibious: Can breathe water and ignores the skill cap placed on his Combat rolls by his Athletics when fighting in water.

  • Bestial: Automatically passes Survival tests in its natural habitat. Must test Willpower to avoid fleeing combat if the GM feels it's appropriate.

  • Bite: A bite attack that deals with damage automatically starts a Grapple. If the target Counter Attacks a Bite attack, the Counter Attack ignores the creature's AR and Natural Toughness trait.

  • Crawler: The creature is not slowed by terrain.

  • Dark Sight: A creature with this trait can see and act normally in areas with dim or no light.

  • Diseased (+0): Giant Snakes with this trait are diseased, and if they deal a wound to another character with their natural weapons then that character must test Endurance +0 or contract a Common Disease.

  • Serpentine: All Arm and Leg hit locations are resolved against the snake's body instead.



 
Image
Notes

  • On a +30 Survival test, a character can remove the snake's hide, worth 100 drakes, over the course of a Short Rest. Failing this test spoils the hide and halves its worth.

  • On a +20 Survival test, a character can, over the course of a Long Rest, turn a snake hide into one piece of Full Snake Hide armour. Alternatively, creating a Full Snake Hide chest piece requires two snake hides. Snake Hide armour is exactly the same as regular Hide but provides 1 Poison AR. Failing this test spoils the hide, halving its worth, and renders it useless.

  • On a +20 Simple Survival test over a Short Rest, a character can harvest DoS days' rations of snake meat. Snake meat will spoil within a day if not preserved.

  • On a +0 Alchemy test over a Short Rest, a character can harvest and prepare the snake's eyes, which are Uncommon Illusion ingredients. If the character scores more than 1 DoS, he harvests 2 giant snake eyes instead.

  • Additionally, a character can make on roll on the Treasure table to see if the snake has swallowed any other adventurers and what loot they had.



 

Created by

drhodesw.

Statblock Type

UESRPG 3e NPC Sheet

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