Firebite Spider | UESRPG 3e NPC Sheet | Unofficial Elder Scrolls RPG | Statblocks & Sheets | World Anvil

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Firebite Spider
Giant Spider, Beast, Major Solo, 160 White Soul
Armor Rating: 4 AR (Natural Toughness)
CharacteristicAttributesSkills
Strength 40 Health Points22 Combat 65
Endurance 44 Wound Thresh.11 Magic
Agility 55 Magicka Points22 Evade 65
Intelligence 15 Stamina Points4 Observe 50
Willpower 30 Init Rating9 Stealth 70
Perception 30 Action Points3 Knowledge
Personality 5 Speed15 Social
Luck Points Sizelarge Physical 60
Equipment
Bite: d6 Slashing, Bite, Reach 1m.
Abilities

  • Fire Spray (1 SP): The spider can spray Fire at a target up to 10m away as a ranged attack action. It gains a +10 to hit. The poison spray does 2d6 Fire damage.

  • Web Blast (1 SP): The spider can launch a web up to 10m as a ranged attack action. If it hits, the target is Entangled and takes 1d6+1 Fire damage.



 
Talents / Traits

  • Web Sense: While in contact with a web, the Spider knows the exact location of other creatures in contact with the same web.

  • Immunity (Fire)

  • Bestial: Automatically passes Survival tests in its natural habitat. Must test Willpower to avoid fleeing combat if the GM feels it's appropriate.

  • Bite: A bite attack that deals with damage automatically starts a Grapple. If the target Counter Attacks a Bite attack, the Counter Attack ignores the creature's AR and Natural Toughness trait.

  • Climber: The creature can climb walls and ceilings as if open ground.

  • Crawler: The creature is not slowed by terrain.

  • Dark Sight: A creature with this trait can see and act normally in areas with dim or no light.

  • Diseased (+0): Giant Spiders with this trait are diseased, and if they deal a wound to another character with their natural weapons then that character must test Endurance +0 or contract Common Disease.

  • Minion: A Giant Spider dies if it ever suffers a Wound of any sort.



 
Image
Notes

  • On a +30 Survival test, a character can remove the spider's hide, worth 30 drakes, over the course on a Short Rest. Failing this test spoils the hide and halves its worth.

  • On a +20 Survival test, a character can, over the course of a Long Rest, turn a spider hide into one piece of Full Spider Hide armour.Alternatively, creating a Full Spider Hide chest piece requires two spider hides. Spider Hide armour is exactly the same as regular Hide, but provides a +10 bonus to the wearer's Athletics tests made to climb, if the character is wearing at least 4 pieces. Failing this test spoils the hide, which halves its worth and renders it useless.

  • On a +10 Survival test, a character can harvest one dose of spider poison, which is a Plentiful quality poison. If the character fails this test, they instead immediately take d6 Poison damage as they spill or fumble the toxin sac.

  • On a +0 Alchemy test over a Short Rest, a character can harvest the spider's eyes. They retrieve DoS eyes, up to 8 maximum. Each eye is one Rare Mysticism ingredient.



 

Created by

drhodesw.

Statblock Type

UESRPG 3e NPC Sheet

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