Name | Adrik Brutus |
Age | |
Gender | Male |
Race | Breton |
Size | standard |
Elite Advances | Lich |
Birthsign | Star-Cursed Mage |
XP | 207 (total: 5127) |
Str | End | Ag | Int | Wp | Prc | Prs | Lck |
35 | 35 | 27 | 51 | 53 | 33 | 37 | 43 |
SB | EB | AB | IB | WB | PcB | PsB | LkB |
3 | 3 | 2 | 5 | 5 | 3 | 3 | 4 |
Lucky Numbers | 3, 20, 60, 71 | Unlucky Numbers | 45 |
Health P | 18 / 18 | Magicka P | 91 / 106 |
Wound Thresh. | 6 | Stamina P | 3 / 3 |
Speed | 7 | Luck P | 4 / 4 |
Init Rating | 10 | Action P | 3 / 3 |
Carry Rating | 18 | Total ENC | 5, minimal |
Head: 0 | |||
AR: 7 / 6 | |||
Full Adamantium ENC: 1 | |||
L.Arm: 9 | Body: 1-5 | R.Arm: 8 | |
AR: 7 / 6 | AR: 7 / 6 | AR: 1 / 6 | |
Full Adamantium ENC: 1 | Full Adamantium | Full Adamantium ENC: 1 | |
L.Leg: 7 | R.Leg: 6 | ||
AR: 7 / 6 | AR: 7 / 6 | ||
Full Adamantium ENC: 1 | Full Adamantium ENC: 1 |
Armor Notes | +3 Magic AR | 0 / 3 | |
Shield | BR: 0 / 0 , - ENC: | ||
Wounds | |||
Conditions |
Lionheart |
When the character takes the defensive stance action while wielding a quarterstaff they receive a free action point that can also be used for that purpose. They also make Precision Strikes with a quarterstaff at only a -10 penalty, and quarterstaffs they wield gain Crushing. |
Bend Reality |
The character can use the Alteration skill in place of the Athletics or Acrobatics skills, but each time they do so they must spend 2 magicka points. |
Creative |
The character improves their Willpower bonus by 1 for spell restraint purposes when casting unconventional spells. |
Pyromancer |
Whenever the character casts a spell that deals fire damage, increase the amount dealt by 1. |
Staff Mastery |
When the character takes the defensive stance action while wielding a quarterstaff they receive a free action point that can also be used for that purpose. They also make Precision Strikes with a quarterstaff at only a -10 penalty, and quarterstaffs they wield gain Crushing. |
Magika Cycling |
The character can choose before casting a spell to double the amount of magicka that will be conserved via spell restraint, but if they do this then the spell automatically backfires if they fail. Roll a d4 on the appropriate magical backfire table and add the spell level to the result. |
Master of Magicka |
The character can overload a spell with the overload attribute even if they restrain that spell. |
Resistance (Magic) (3) |
This character reduces all incoming magic damage by 3, and gains a +30 bonus to Tests made to resist non-damaging magical effects. This trait can stack. |
Immune to Frost |
Takes no frost damage |
Resistance (Shock, Normal Weapons) (3) |
Power Well (50) |
+ 50 MANA |
Undead |
The Lich does not eat, breathe, or require organs to function. The Lich is immune to disease, poison, passive wound effects, aging, Fatigue, Burning, Dazed, Deafened, and Organ Damage. |
Amnesia |
The character has a gap in their memory, they cannot remember anything that happened during that time period. This is something that should be worked out with the GM, and should come back to haunt the character. |
Naive |
The character lacks experience in certain settings. Whenever they see fit to do so, the GM can call for the character to make an Intelligence test in order to not misunderstand a certain social situation. |
First Impression |
The character makes a good impression and gains a +10 bonus on any Personality test when first meeting someone new. |
Disturbing Voice |
+10 bonus to Persuade tests made to intimidate, but suffers a -10 to all other Personality based tests that involve speaking. |
Skill / Spec. | Rank | Bonus | Base TN |
Combat Style Wizard (Str) | Apprentice (10) | +10 | 45 |
Necromancy (Int) | Adept (30) | +30 | 81 |
Destruction (WP) | Adept (30) | +30 | 83 |
Alteration (WP) | Journeyman (20) | +20 | 73 |
Lore (Int) | Novice | - | 51 |
Restoration (WP) | Novice | - | 53 |
1.5h | Ebony Quarterstaff | |
Damage | Range/Reach | Qualities |
+4 | 2m | Concussive, Arcane +4 dmg |
Ward | |||||
Lvl | Strength | Cost | 3 | ||
Description | 6 AR as a reaction, overload +5 | ||||
Levitate | |||||
Lvl | Strength | Cost | 13 | ||
Description | fly 6 for 1 minute | ||||
Armor | |||||
Lvl | Strength | Cost | 7 | ||
Description | Magical 6 AR for 1 minutes | ||||
Summon Ghost | |||||
Lvl | Strength | Cost | 28 | ||
Description | summon ghost opposed Willpower DC 40 | ||||
Drain Magicka | |||||
Lvl | Strength | Cost | 12 | ||
Description | Steal 16 MP willpower test | ||||
Fire Bolt | |||||
Lvl | Strength | Cost | 10 | ||
Description | 1d10+1 overload +5 100m | ||||
Fire Storm | |||||
Lvl | Strength | Cost | 15 | ||
Description | 1d10+1 7m sphere 100m range upkeep | ||||
Fireball | |||||
Lvl | Strength | Cost | 14 | ||
Description | 1d10+1 overload +5 2m sphere 100m range | ||||
Sunbeam | |||||
Lvl | Strength | Cost | 19 | ||
Description | 1d10+1 / overload +5 30m range 1 m wide beam | ||||
Fire / Shock Chain | |||||
Lvl | Strength | Cost | 23 | ||
Description | 1d8 of fire and shock (2d8) range of 50m initially followed by 10m jumps between targets can overload w/ +5 dmg (Total: 2d8+1 +5 OL) | ||||
Heal | |||||
Lvl | Strength | Cost | 3 | ||
Description | +2 hp | ||||
Replenish | |||||
Lvl | Strength | Cost | 4 | ||
Description | +2 mp | ||||
Custom Fireball Sunlight | |||||
Lvl | 2 | Strength | Cost | 14 | |
Description | 100m 3m diameter 1d4+1 sunlight, 1d6+1 fire +5 / overload | ||||
Custom Storm | |||||
Lvl | Strength | Cost | 30 | ||
Description | 100m range 31m diameter 1d6 +1 fire and 1d6 + 1 sunlight damage, retrain | ||||
Custom Storm Drain | |||||
Lvl | Strength | Cost | 21 | ||
Description | 100m range 31m diameter WP check or drained 12 mana |