unswayable mind
The user gains a mystical ability
to resist any attempts to sway
them through mundane charms,
coercion, and wiles. Some exhibit
Unswayable Mind as zen-like
calm, others as supernatural stubbornness.
■■ Cost: Free
■■ System: The user adds their
dots in Fortitude as extra
dice in any roll made to resist
coercion, intimidation, seduction,
or any other attempt to
sway the user’s mind against
their will. This power also
works against supernatural
abilities such as Dominate and
Presence.
■■ Duration: Passive
awe
Anyone in the presence of the
vampire finds their attention
inexplicably drawn to them. Those
listening to the vampire speak
might suddenly agree on subjects
where they once held different
viewpoints. While this power
doesn’t cause rapt infatuation, it
is still strong enough to sway the
minds of most mortals.
■■ Cost: Free
■■ Dice Pools: Manipulation +
Presence vs Composure + Intelligence
■■ System: Add the Presence
rating to any Skill roll involving
Persuasion or Performance
as well as to other Charismarelated
rolls, at the Storyteller’s
discretion. Anyone aware that
they’re being affected can try to
resist with a contest of Composure
+ Intelligence vs the user’s
Manipulation + Presence. On
a win, the target can resist the
effects for one scene; a critical
win makes the target immune
for the entire night. Once the
power wears off, victims revert
to their previous opinions.
■■ Duration: One scene
Lingering Kiss
The Kiss of a vampire induces
near-ecstasy in mortals, but this
power leaves other Kisses in the
dust. Mortals fed upon by the
user become addicted to the Kiss,
obsessing over it and even seeking
the vampire out for repeated
feedings. Mortals often become
anemic, self-harm, or even die
from this addiction, but vampires
find it a useful power for cultivating
a herd.
■■ Cost: Free
■■ System: The vampire can
choose to use this power or
not during each feeding. The
user adds dice equal to their
Presence to any subsequent
Charisma Attribute-assisted
pool against the bitten subject.
A mortal fed upon with this
power can make a Willpower test (Difficulty equals the user’s
Presence) every week to resist
the effects. Winning this test
for three consecutive weeks
breaks the effect, as does a
single critical win.
■■ Duration: Until successfully
resisted