bucket the lizard | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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bucket the lizard

rogue (thief) 3 Class & Level
sage (Alchemist) Background
lizardfolk Race
Alignment

Strength 12
+1
Dexterity 15
+2
constitution 12
+1
intelligence 14
+2
wisdom 12
+1
charisma 9
-1
Total Hit Dice 8
Hit Die
1d8+1
+2 proficiency bonus
+1 Strength
+4 Dexterity
+1 Constitution
+4 Intelligence
+1 Wisdom
-1 Charisma
saving throws
+4 Acrobatics
+1 Animal Handling
+4 Arcana
+1 Athletics
-1 Deception
+4 History
+1 Insight
-1 Intimidation
+4 Investigation
+1 Medicine
+2 Nature
+3 Perception
-1 Performance
-1 Persuasion
+2 Religion
+6 Sleight of Hands
+6 Stealth
+3 Survival
skills passive perception (10) Survival, Sleight of Hand, Stealth, Perception, Investigation, History, Arcana, Acrobatics. proficiencies

 
17
Armor Class
24
Hit Points
+2
Initiative
30ft
Speed
WeaponAttackDamagerange
Shortsword 1d20+4 1d6+2 none
Rapier 1d20+4 roll: 1d8+2]none
Dagger 1d20+4 1d4+2 range: 20/60
Hand Crossbow 1d20+4 1d6+4 range: 30/120
Attacks
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves' tools, Alchemist's Supplies
Languages: Common, Thieves' Cant, Draconic, Infernal, Sylvan.
Proficiences
a rapier, a shortsword, a hand crossbow
an explorer's pack, alchemist's supplies
Leather armor, two daggers, and thieves' tools
A bottle of black ink, a quill, a small knife, a letter from a dead colleague posing a question you have not yet been able to answer, a set of common clothes
a explorers pack

Equipment
I’m convinced that people are always trying to steal my secrets.
Personality Traits
Logic. Emotions must not cloud our logical thinking. (Lawful)
Ideals
I’ve been searching my whole life for the answer to a certain question.
Bonds
Unlocking an ancient mystery is worth the price of a civilization.
Flaws
carrying capasity: (180 lbs max) carrying, (360 lbs max)(-5 feet) pushing/lifting.
size: 6'8 feet ( 203.2 cm) your size is medium
Swim (30 ft. swimming speed)
Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Cunning Artisan. As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.

Hold Breath. You can hold your breath for up to 15 minutes at a time.

Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Hungry Jaws. In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can't use this trait again until you finish a short or long rest.

Feature: Researcher
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it. Usually, this information comes from a library, scriptorium, university, or a sage or other learned person or creature. Your DM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found.
Features & Traits

Heroes Enabled

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Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

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Statblocks for your spells.

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Created by

Lunchface.

Statblock Type

Character Sheet (Legacy)

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