Vortagin Dustlight | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Vortagin Dustlight

Rogue 1 Class & Level
Charlatan Background
Variant Human Race
CN Alignment

Strength 8
-1
Dexterity 17
+3
constitution 13
+1
intelligence 17
+3
wisdom 11
+0
charisma 15
+2
Total Hit Dice
Hit Die
1d8+1
+2 proficiency bonus
-1 Strength
+5 Dexterity
+1 Constitution
+5 Intelligence
+0 Wisdom
+2 Charisma
saving throws
+5 Acrobatics
+0 Animal Handling
+3 Arcana
-1 Athletics
+0 Deception
+3 History
+2 Insight
+2 Intimidation
+5 Investigation
+0 Medicine
+3 Nature
+2 Perception
+2 Performance
+2 Persuasion
+3 Religion
+7 Sleight of Hands
+5 Stealth
+0 Survival
skills Acrobatics, deception, insight, investigation, perception, sleight of hand, stealth proficiencies

 
14
Armor Class
9
Hit Points
+3
Initiative
30'
Speed
ATTACKRANGEHIT/DCDAMAGE
Crossbow, Hand30(120)+51d6+3
Dagger20(60)+51d4+3
Rapier5ft+51d8+3
Eldritch Blast120ft+41d10
Unarmed Strike5ft+10
Attacks
ARMOR
Light Armor
WEAPONS
Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons
TOOLS
Disguise Kit, Forgery Kit, Thieves' Tools
Proficiences
CANTRIP
NAME | TIME | RANGE | HIT/DC | EFFECT
Eldritch Blast | 1A | 120ft | +4 | 1d10
True Strike | 1A | 30ft | -- | Foreknowledge
1ST LEVEL
NAME | TIME | RANGE | HIT/DC | EFFECT
Hex | 1BA |90ft | -- | 1d6

Spellcasting
Backpack
Ball Bearings (bag of 1,000)
Bell
Candle
Case, Crossbow Bolt
Clothes, Fine
Crossbow, Hand
Crowbar
Dagger
Dagger
Disguise Kit
Hammer
Lantern, Hooded
Light Armor,Leather
Oil (flask)
Piton
Rapier
Rations (10 day)
Rope, Hempen (50 feet)
String
Thieves' Tools
Tinderbox
Waterskin
Equipment
I have a joke for every occasion, especially occasions where humor is inappropriate.
I pocket anything I see that might have some value.
Personality Traits
Independence. I am a free spirit—no one tells me what to do. (Chaotic)
Aspiration. I’m determined to make something of myself. (Any)
Ideals
I owe everything to my mentor—a horrible person who’s probably rotting in jail somewhere.
Bonds
I’m convinced that no one could ever fool me the way I fool others.
I hate to admit it and will hate myself for it, but I’ll run and preserve my own hide if the going gets tough.
Flaws
CLASS FEATURES
Rogue Features
Hit PointsPHB, pg. 95
ProficienciesPHB, pg. 95
Stealth
Deception
Acrobatics
Investigation
ExpertisePHB, pg. 96
Your proficiency bonus is doubled for any ability check you make for two chosen proficiencies. [6th] Choose two additional proficiencies.

Thieves' Tools
Sleight of Hand
Sneak Attack1d6PHB, pg. 96
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack with a finesse or ranged weapon if you have advantage on the attack roll. You don’t need advantage on the attack roll if another enemy of the target is within 5 ft. of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.

Sneak Attack: (No Action)
Thieves’ CantPHB, pg. 96
You have learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. It takes four times longer to convey such a message than it does to speak the same idea plainly.

RACIAL TRAITS
LanguagesBR, pg. 31
You can speak, read, and write Common and one extra language.

Undercommon
Ability Score IncreaseBR, pg. 31
Two different ability scores of your choice increase by 1.

Dexterity Score
Intelligence Score
SkillsBR, pg. 31
You gain proficiency in one skill of your choice.

Sleight of Hand
FeatBR, pg. 31
You gain one feat of your choice.

Magic Initiate (Warlock)
FEATS
Manage Feats
Magic Initiate (Warlock)PHB
You learn two cantrips of your choice from the warlock spell list. You learn one 1st-level spell from that same list and can cast it at its lowest level once per long rest.

Eldritch Blast(Cantrip)
True Strike(Cantrip)
Hex(1st)
/
Long Rest
Features & Traits

Heroes Enabled

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Created by

Volkhvy.

Statblock Type

Character Sheet (Legacy)

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