Military, Piloting Hyperrovers, Guns |
Poise: +2 | Elegant Decorum: 2d6+2 |
Glib: +0 | Artful Eloquence: 2d6+0 |
Flint: +1 | Vexing Hooliganism: 2d6+1 |
Guile: +1 | Astute Perception: 2d6+1 |
Ardor: +0 | Eccentric Intensity: 2d6+0 |
Experience: 0/6 | Resource: |
Physical Harm: 0/6 | Mental Harm: 0/6 |
Foul Play - When you attack someone unsuspecting or helpless. Spend Favor - Help or interfere with someone |
Guest Moves |
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Pewpew: You have the ability to use a gun. It counts as a basic move using Flint. (7-9 you stun your target, 10+ you stun them and deal damage. Full Access: You have the ability to acquire things and get places other can't. ID Card: You have a military issue ID card. When applicable, it adds +1 to Flint and Glib. |