Cryus Callahan | Cypher System Character Sheet | Cypher System | Statblocks & Sheets | World Anvil

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"Cryus Callahan is a Naive Adept who Blazes with Radiance."

Tier
2
Effort
2
EXP
8
Might
12
Pool
12
Edge
0
Speed
12
Pool
12
Edge
0
Intellect
20
Pool
20
Edge
2
Skills
  • Perception (sight)/S
  • Perception/T
  • Look out, Sir./T
Attacks
Onslaught (x2 Power Shift|Combat Prowess) - Physical - 12 dmg
- Mental - 10 dmg (armor doesn't apply)

Dazzling Sunburst - (Combat Prowess) - 4 physical damage, targets attacks are hindered until the end of it's next turn.
Damage Tracking
Armour
4
Speed Cost
0
State
Hale
Damage =
weapon damage + bonus from roll - armour
Equipment
0 Coins
Medium Armor (speed penalty as light)
Cyphers (max: )
 CypherLvl
Sheen 6
 For one week, the user’s cells are coated with a protective veneer that resists damage (+2 to Armor) and eases Might defense rolls by two steps. However, healing is more difficult during this time; all recovery rolls suffer a –1 penalty.
Spider Bomb Mark One 3
 Immeadiate area web - DC9Might to break free/NPC's 4 and higher aren't affected.
Special Abilities
AbilityTypeCostPool
Ward Enabler0
You have a shield of energy around you at all times that helps deflect attacks. You gain +1 to Armor. Enabler.
Resonance Field Action1
Faint lines in a color you choose form a tracery over your entire body and emit faint light. The effect lasts for one minute. Whenever a creature within immediate range makes an attack against you, the pattern energizes to block the attack. You can make an Intellect defense roll in place of the defense roll you would normally make. If you do so and you get a minor effect, the creature attacking you takes 1 point of damage. If you get a major effect, the creature attacking you takes 4 points of damage. Action to initiate.
Far Step Action2
You leap through the air and land some distance away. You can jump up, down, or across to anywhere you choose within long range if you have a clear and unobstructed path to that location. You land safely. Action.
Onslaught Action1
You attack a foe using energies that assail either their physical form or their mind. In either case, you must be able to see your target. If the attack is physical, you emit a short-range ray of force that inflicts 5 points of damage. If the attack is mental, you focus your mental energy to blast the thought processes of another creature within short range. This mindslice inflicts 3 points of Intellect damage (ignores Armor). Some creatures without minds (such as robots) might be immune to your mindslice. Action.
Dazzling Sunburst Other0
4 Points of damage, targets attacks are hindered until end of it's next turn.
Combat Prowess Other0
+1 damage to all ranged attacks
Adaptation Other0
Maintain a constant temperature, not effected by radiation, diseases, gases, and can breathe in any enviroment.
Advancement
  • Increase Capabilities
  • Moving Towards Perfection
  • Extra Effort
  • Skill Training
  • Other Advancement
Recovery: 1d6 + 2 + 2
Rest Duration Already Taken
First rest 1 Action
Second rest 1 Minute
Third rest 1 Hour
Fourth rest 10 Hours

Use all your options to reduce the difficulty, if it is still above zero, roll against its target number.
Difficulty012345678910
TN - 3 6 9 12 15 18 21 24 27 30
result 0 = failure, 1 = success


Created by

micabigg.

System

Cypher System

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