Kozel Dark | Character Sheet (Legacy) | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

Remove these ads. Join the Worldbuilders Guild

Kozel Dark

Ranger 2 Class & Level
Mercenary veteran Background
Half-Elf Race
Chaotic Good Alignment

Strength 12
+1
Dexterity 15
+2
constitution 10
+0
intelligence 13
+1
wisdom 14
+2
charisma 8
-1
Total Hit Dice 1
Hit Die
1d10+0
+2 proficiency bonus
+3 Strength
+4 Dexterity
+0 Constitution
+2 Intelligence
+2 Wisdom
+0 Charisma
saving throws
+2 Acrobatics
+2 Animal Handling
+1 Arcana
+3 Athletics
-1 Deception
+1 History
+2 Insight
-1 Intimidation
+1 Investigation
+2 Medicine
+3 Nature
+2 Perception
-1 Performance
+1 Persuasion
+1 Religion
+2 Sleight of Hands
+4 Stealth
+2 Survival
skills Cards Land vehicles Light armor, medium armor, shields Simple weapons, martial weapons   Speaks common, elfish and orcish proficiencies

 
14
Armor Class
16
Hit Points
+0
Initiative
30
Speed
Attacks
I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.
Personality Traits
Free thinker
Ideals
Those who fight beside me are those worth dying for.
Bonds
The monstrous enemy we faced in battle still leaves me quivering with fear.
Flaws
Darkvision
Fey Ancestry
Elf Weapon Training
Skill Versatility
Favored enemy: +2 bonus to damage rolls on humanoid

Silent Rain. Consisting solely of elves, Silent Rain is a legendary mercenary company operating out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either promote elven causes or involve destroying ores, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested.

Mercenary Life
You know the mercenary life as only someone who has experienced it can. You are able to identify mercenary companies by their emblems, and you know a little about any such company, including the names and reputations of its commanders and leaders, and who has hired them recently. You can find the taverns and festhalls where mercenaries abide in any area, as long as you speak the language. You can find mercenary work between adventures sufficient to maintain a comfortable lifestyle.
Natural Explorer
You are a master of navigating the natural world, and you react with swift and decisive action when attacked. This grants you the following benefits:

• You ignore difficult terrain.

• You have advantage on initiative rolls.

• On your first turn during combat, you have advantage on attack rolls against creatures that have not yet acted.

In addition, you are skilled at navigating the wilderness. You gain the following benefits when traveling for an hour or more:

• Difficult terrain doesn’t slow your group’s travel.

• Your group can’t become lost except by magical means.

• Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger.

• If you are traveling alone, you can move stealthily at a normal pace.

• When you forage, you find twice as much food as you normally would.

• While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area.
Features & Traits

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

.

Statblock Type

Character Sheet (Legacy)

Link/Embed