Attributes | |
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Strength | 3 |
Agility | 2 |
Wits | 5 |
Empathy | 2 |
Trauma | |
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Hit Points | /5 |
Mind Points | /7 |
Name: | Dryfuss McKlintock - Clan McKlintock of Mira | Background: | Firstcome |
Concept: | Scientist - Technician ... w/ Birr = 4,100 | Icon: | Faceless One |
Group Concept: | Explorer | Reputation: | 7 |
Personal Problem: | I Do Not Suffer Fools Lightly - I Only Expect Other Privilaged to be Fools |
Appearance | |
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Face: | Handsome: Square Jaw, Blue Eyes, Red Goatee, Long Red Hair, Straight Celtic / Nortic nose. |
Clothing: | Civilization = Caftan & Duppata (Clan Tartan) = Regal. On Mission/In the dirt = Military-esk field clothes w/ Duppata (Tartan). |
Relationships | Buddy | |
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PC 1: | Pilot - Hibik Ivast (Franz) - Former student and Pilot Prodigy. I trust him | |
PC 2: | Mystic - Inas far asican (David) - New to my circle of associates, verbal recommendation from Colleague. | ✔ |
PC 3: | ||
PC 4: |
Radiation |
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Experience |
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Skills | Simple | Advanced | |
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Dexterity (Agility) | 1 | Command (Empathy) | 1 |
Force (Strength) | 1 | Culture (Empathy) | 1 |
Infiltration (Agility) | Data Djinn (Wits) | 1 | |
Manipulation (Empathy) | Medicurgy (Wits) | 1 | |
Melee Combat (Strength) | 2 | Mystic Powers (Empathy) | |
Observation (Wits) | 1 | Pilot (Agility) | |
Ranged Combat (Agility) | Science (Wits) | 4 | |
Survival (Wits) | Technology (Wits) | 5 |
Weapons | Bonus | Init | Damage | Crit | Range | Comment | Reloads |
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Vulcan Pistol Bonus +1, Int +1, Dam = 2, Crit = 2, Range = Short, Feature =None, Cost = 500b | - | - | - | - | - | - | - |
Sword (P) B +1, I= 0, D = 2, C = 2, R = Close, F = None, Cost = 200b | - | - | - | - | - | - | - |
Knife (P) B +0, I = 0, D = 2, C = 2, R = Close, F = Light, Cost = 50b | - | - | - | - | - | - | - |
Knife, Throwing x3 (P) B +0, I +1, D = 1, C = 2, R = Short, F = Light, Cost = 50b ea. | - | - | - | - | - | - | - |
Talents |
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1. Group: SURVIVORS - You can get out of a dangerous situation somehow connected to nature, such as a brushfire or explosive decompression. The whole group escapes the danger. The GM gets 1 DP per use. |
2. Icon: THE FACELESS ONE’S TALENT - Fate is on your side, giving you the benefit of getting to change a single, concrete detail in a scene more to your favor. It must be something that has a cosmetic or indirectly helpful effect – you cannot make an enemy disappear, but you can decide that there is a knife within reach, or that a window has been left open. |
3. Personal: GEARHEAD - You love tinkering with gear & equipment. With a successful technology test, you can repair an item or jury rig a one use contraption for a specific task. The number of sixes on your roll determines the gear bonus of the item. |
Gear | Bonus |
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1. Communicator / Long range (III): Communicator for long distances, up to 100 kilometers. Usually handheld. | - |
2. Computer - Regular computers are voice operated and self-programming. A calm user will be assisted by the computer with whatever he needs, but stress can make it more difficult. | - |
3. EXO SHELL - A shell suit to protect the wearer in vacuum & other dangerous situations. Contains oxygen for eight hours & vacuum soles that stick to level surfaces such as ship hulls. Provides a little protection against external violence (Armor 2) but is difficult to move around in (-2 to dexterity). | - |
4. MedKit - Ordinary bag of medicurgical supplies for treating wounds, poisonings, radiation damage or severe illness. Contains a diagnostic unit, suture gun, pneumatic needles, bandages & other basic gear, as well as 10 *m-doses. The medkit gives a +2 to medicurgy. Bonuses from medical equipment do not stack – use only the highest bonus. | - |
* A one-use injector for stabilizing wounds or treating poison, disease or radiation damage. An m-dose should be used together with a medkit; on its own it only gives a +1 to medicurgy. | - |
5. TOOLS (A) - Multitools for all kinds of Advanced repairs as long as the proper spare parts are available. Gives a +1 to technology. | - |
6. "Protective Clothing" is made from thin armanite weaves and are available as overalls, coats, jacket or pants. Rating = 3, Cost = 1,000b | - |
7. | - |
Armor | Rating | Comment |
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6 | - | - |